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BB Global (English) > BB-Marin Q&A: Answered! (s52)

BB-Marin Q&A: Answered! (s52)

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This Post:
00
307591.11 in reply to 307591.4
Date: 12/19/2020 19:51:38
Hip Hop Macedonia
II.1
Overall Posts Rated:
7575
I will never abandon BB, so barring force majeure - I will work for BB forever. If something happens to me, there are other people that can take care of the site on their own and can take over at any point. I might get tired and overwhelmed at times, and while things seem to have been moving slowly lately, we have great plans for BB's future and I'm very excited to see them realized!


Gave me goosebumps.

Also, can someone close the "Is BB slowly dying" forum topic, finally? Thanks! lol



Last edited by Hip Hop Car! at 12/19/2020 19:52:39

This Post:
11
307591.12 in reply to 307591.4
Date: 12/19/2020 20:59:52
WHAIGH
III.16
Overall Posts Rated:
214214
Second Team:
WHAIGH II
Thank you for answering them!

trust the process
From: ned

This Post:
11
307591.14 in reply to 307591.2
Date: 12/20/2020 04:09:44
Freccia Azzurra
IV.18
Overall Posts Rated:
821821
Second Team:
Slaytanic
Do players actually have "hidden" skills (like aggressiveness), if so could you elaborate about them? If not - any chance to see this in the future?
Yes, they have and I can only say what most already know: some of the hidden stats determine how prone to fouling players are. Others are better left a mystery ;)


Marin since it seems completely random, why don't give us a way to reduce aggressiveness hiring a kind of specialist? Like to see similar specialist for potential too. Personally I would spend a lot of money to make some players "better"

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
55
307591.16 in reply to 307591.15
Date: 12/20/2020 08:11:35
Overall Posts Rated:
1919
Thank you for your candor and transparency. You have a tough job and do not get enough credit for your hard work and professionalism.

Thank you.

This Post:
00
307591.17 in reply to 307591.1
Date: 12/20/2020 09:33:49
Le Cotiche
III.1
Overall Posts Rated:
772772

Is there any improvements or updates for outside scoring teams in Buzzerbeater? Because inside scoring teams dominate the whole game with players with high OD.
Yes, an improved GE that addresses this issue is being tested in scrimmages during the better part of this season and its showing a lot of promise. We will implement it for all match types at the beginning of season 52.


i'm a little confused by this answer
you say "we will implement it" but season 52 has already begun
so, is the new GE already been used in games or will it be implemented in the future?

EDIT: nevermind, i has not noticed the S52 news yet

Last edited by mark_lenders at 12/20/2020 09:37:04

From: Vykter

This Post:
11
307591.18 in reply to 307591.17
Date: 12/20/2020 09:58:56
Overall Posts Rated:
66
Thank you for answering our questions Marin. Looking forward to see the changes you have in store for the BB in the near future. Best of luck on your efforts!

This Post:
99
307591.19 in reply to 307591.4
Date: 12/20/2020 10:05:58
Regbininkai
LBBL
Overall Posts Rated:
6666
Second Team:
RugbyGuys
Thank you for your answers, I am glad that you answered my question about stamina, really looking forward for stamina changes!

But do not forget to make changes for training, cause we still would need our full training minutes. If player won't be able to play full 48 minutes per game I think it would be wise to lower minutes of full training to 40 mins or something similar so that we still could get full training for 3 guys in one position trainings

Last edited by Klišas at 12/20/2020 10:18:34

This Post:
66
307591.20 in reply to 307591.4
Date: 12/20/2020 17:42:11
Folgado Lakers
II.3
Overall Posts Rated:
42834283
Second Team:
Folgado Lakers II
I've had a hard-on reading your future plans for BB.

WE LOVE THIS SHIT!!!!

This Post:
88
307591.21 in reply to 307591.20
Date: 12/20/2020 17:55:52
Overall Posts Rated:
202202
Suggestion for stamina.

We managers hate to give up training for stamina (and also free throws in the past). So i have 2 suggestions adressing this problem:

-make some sort of a training complex to train stamina on its own (just like free throws)
-let the stamina level increase if a player plays a lot of games/minutes and decrease if a player plays very few games.

I like the first one better, but the second one is not far behind it. Whatever you would choose, the weekly increase should be little, because stamina only has 9 levels. But (positive) changes should be made in this field.

Regards

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