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Exhaustion in League Games

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This Post:
55
314729.2 in reply to 314729.1
Date: 04/29/2022 02:58:10
Kaunas Eagles
II.3
Overall Posts Rated:
143143
Second Team:
Erelių perykla
All elgible players for exhaustion, 27 years old and above, will now only need 40 minutes per week in order to receive full training.



This Post:
11
314729.3 in reply to 314729.1
Date: 04/29/2022 04:15:17
Hortatus
II.1
Overall Posts Rated:
13021302
Just for clarity:
- In the league matches (I guess regular season) of season 57 there will be no exhaustion effects.
- From season 58 there will be exhaustion effects in regular season games for players aged 27 and over.

For Cup, Playoff / Playout, BBM, BBB, Friendlies and Private Leagues matches?
Will there be exhaustion effects in these competitions in season 57?

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This Post:
44
314729.4 in reply to 314729.1
Date: 04/29/2022 04:26:35
Irelevantii
II.4
Overall Posts Rated:
3131
Second Team:
Irelevantii II
when you say "counter short rosters", what exactly do you mean? what are you trying to do? It seems like this is substantially changing the BB environment. Right now we spent years of creating a core of 3-5 players to play around or worse 2 or 3, and now you say that we should dump them and re-organize everything? that basically takes 2 or 3 real life years

It seems you are taking a decision that impacts the entire community way too much for no apparent reason.

This Post:
77
314729.6 in reply to 314729.1
Date: 04/29/2022 04:59:38
KK "Šalvis"
LBBL
Overall Posts Rated:
3939
Second Team:
Kudirkos Naumiestis
"Exhaustion effect" somehow should be improved. I think punishing short rosters in this way isn't right. We will have top class players , NT players (usually 200k+ salary) for a cheap price in the market, because it will be more effective to have more 'salary efficient' players. In reality best players are on highest demand. Here is opposite, for example 2 best PF-C of from Lithuania NT were sold for under 200k in total (I'm not talking about mono skilled players...). We will create even higher demand of average players with this imrovement.

Last edited by Audrius at 04/29/2022 05:01:18

This Post:
22
314729.8 in reply to 314729.1
Date: 04/29/2022 05:20:04
C.B Torcal
II.2
Overall Posts Rated:
176176
Second Team:
Antequera C.B
I personally think that implement an exhaustion effect is a great idea giving that we are concern of the change a season earlier and those affected by this effect would need just 40 mins for full training. Good work!

This Post:
22
314729.9 in reply to 314729.7
Date: 04/29/2022 05:24:36
Overall Posts Rated:
22
Si se castiga a las listas cortas, ¿se ha pensado en aumentar la dotación económica de algún modo? Porque ampliar la lista supone un mayor gasto y, de no ser así, la nueva medida supondría una auténtica chapuza.

From: pepek

This Post:
22
314729.10 in reply to 314729.4
Date: 04/29/2022 05:26:48
Overall Posts Rated:
218218
I have been playing the game for about 3 years and even before the introduction of the new BB's, even BB-Marin said he would have liked to limit the domination of short rosters. I'm sorry but that was waaaaay too apparent that the game was going to be changed this way. I don't know you, I have nothing against you but it seems that you didn't want to see it coming even though it WAS coming.

This Post:
11
314729.11 in reply to 314729.1
Date: 04/29/2022 05:33:12
Dinamo Cobra
III.7
Overall Posts Rated:
1010
I think that some explaination should be given on how exhaustion works. I know that some details are to be kept hidden to the community, but at least give us some generic direction on:
- when exhaustion kicks in
- how players are affected

Also considering that this is the last league match of my team (119626765) and I do not understand how it is possible that ALL the bench players played exactly 8 minutes, disregarding their skills compared to the starting five.

I'm sincerely worried that there is too much playing with the code, something happenning since season 11 (yes, I'm a returning player).