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Training during All Star Break

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278154.7 in reply to 278154.6
Date: 4/1/2016 10:13:04 PM
Overall Posts Rated:
32293229
If you have players with stamina below 5, it's very worthwhile to train stamina. It will keep dropping so it's necessary to train it at some point, and Allstar/offseason is the best time to do it. Free throws are important too; there's many a game in which a team with bad FT% will miss 10+ FT's. A couple of training will net you a couple of points per game, so that's an easy improvement too. With both, the effect is bigger if the skills on your players are low, I usually take 5 as minimum target.


Assuming you don't want stamina to drop, at least. I personally would avoid training stamina unless every player on my team was under 5, because a guy at 7 or 8 won't play less than 40 minutes in a slow-paced offense no matter who you back him up with.

This Post:
00
278154.8 in reply to 278154.7
Date: 4/2/2016 3:51:07 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14241424
More stamina = better performance = higher point differential = more rest for starters (blowouts etc).

The high minutes depend on a lot of things, and while I agree high stamina leads to players being able to play more minutes effectively, I think it's still important to train it if there's multiple players below 5 on your team. Unless you're in a league where every game is a tight game you're not sure to win or lose, you always have opportunity to rest players if they make too many minutes in a game. Furthermore, if you have a balanced team, it shouldn't make a whole lot of difference who starts.

From: capali

This Post:
00
278154.10 in reply to 278154.9
Date: 4/2/2016 5:00:52 AM
Overall Posts Rated:
13351335
In that case try to train four trainee (2 position training) one on one or rebound if you are training pf/c.

This Post:
00
278154.11 in reply to 278154.9
Date: 4/2/2016 5:47:41 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14241424
Then I'd train FT

This Post:
00
278154.14 in reply to 278154.8
Date: 4/2/2016 9:06:38 AM
Overall Posts Rated:
32293229
More stamina = better performance = higher point differential = more rest for starters (blowouts etc).

The high minutes depend on a lot of things, and while I agree high stamina leads to players being able to play more minutes effectively, I think it's still important to train it if there's multiple players below 5 on your team. Unless you're in a league where every game is a tight game you're not sure to win or lose, you always have opportunity to rest players if they make too many minutes in a game. Furthermore, if you have a balanced team, it shouldn't make a whole lot of difference who starts.


Let's say you have three pretty much identical players for the PF/C position, each with 8 stamina, and you're in a league that doesn't present frequent opportunities for blowouts. One of those three is going to be playing 80 minutes, barring injury or foulouts. And if you run slow offenses, you may well run above 80 minutes - I routinely saw a pair of my starting guards with 7 stamina get as high as 45 minutes in Princeton some time ago.

I do agree that generally stamina is nice. If I could make it so stamina training raised players below 5 toward 5, and pushed players above 5 down to 5, I'd probably do it much more frequently.

This Post:
00
278154.15 in reply to 278154.14
Date: 4/2/2016 4:32:12 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
Let's say you have three pretty much identical players for the PF/C position, each with 8 stamina, and you're in a league that doesn't present frequent opportunities for blowouts. One of those three is going to be playing 80 minutes, barring injury or foulouts. And if you run slow offenses, you may well run above 80 minutes - I routinely saw a pair of my starting guards with 7 stamina get as high as 45 minutes in Princeton some time ago.

I know you weren't advocating it, but I'd consider it stupid to run slow offences twice in a week if you have high stamina. I'd also regard it as a waste of stamina to prefer a slow offence anyway. If you have high stamina use it to run the legs off your opponent, who in all probability is going to have less than you do.

This Post:
00
278154.16 in reply to 278154.15
Date: 4/2/2016 5:24:00 PM
Overall Posts Rated:
32293229
Let's say you have three pretty much identical players for the PF/C position, each with 8 stamina, and you're in a league that doesn't present frequent opportunities for blowouts. One of those three is going to be playing 80 minutes, barring injury or foulouts. And if you run slow offenses, you may well run above 80 minutes - I routinely saw a pair of my starting guards with 7 stamina get as high as 45 minutes in Princeton some time ago.

I know you weren't advocating it, but I'd consider it stupid to run slow offences twice in a week if you have high stamina. I'd also regard it as a waste of stamina to prefer a slow offence anyway. If you have high stamina use it to run the legs off your opponent, who in all probability is going to have less than you do.


Absolutely. Unfortunately, I found myself in a situation where I added a couple of complementary pieces to the roster who came in with 8+ stamina, and it took a couple of to drop enough that they would occasionally be substituted even in a Princeton. I suppose compared to the issues with people having trouble getting guys 48 minutes, and compared to some of the other issues related to the substitution patterns, it's really a small thing.

This Post:
00
278154.17 in reply to 278154.16
Date: 4/2/2016 5:52:05 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
Absolutely. Unfortunately, I found myself in a situation where I added a couple of complementary pieces to the roster who came in with 8+ stamina, and it took a couple of to drop enough that they would occasionally be substituted even in a Princeton. I suppose compared to the issues with people having trouble getting guys 48 minutes, and compared to some of the other issues related to the substitution patterns, it's really a small thing.

I've got the opposite situation. To play fcp I've had to add stamina, which has now led to a situation where I have mostly 8 or 9, and some new additions with more normal levels (4-6). One thing I've been able to do is have one player backup two starters because the different stamina levels of the starters means they're actually substituted at different times. I'm not 100% convinced I can do this all the time but its something worth noting.

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