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Experience - enigma stat?

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From: Yellow cake

To: RiP
This Post:
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146114.28 in reply to 146114.10
Date: 6/10/2010 12:13:08 AM
Kitakyushu
ASL
Overall Posts Rated:
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Interestingly enough my mini experiment documenting one of my players minutes played between mediocre and average experience was completed tonight. Here are my results:

Wow, that was for a pop to average. Nice...

This Post:
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146114.29 in reply to 146114.27
Date: 6/10/2010 2:50:28 AM
Overall Posts Rated:
217217
im sure i read a bb post on that bb answers questions day where a bb clearly states that depending on the situation in a game exp gained may be different.

example: pg1 plays 36 mins (including the last 12 mins) in a game where his team is winning easily 102-40
pg2 plays 36 mins (including the last 12 mins) in a game where his team scraps through 102-100

id say that pg2 is going to come out of the game with more exp then pg1. im fairly sure thats how it works here an while i dont have any actual evidence (except a memory of reading a bb post on it) i think it makes sense for it to work like this.

id also expect if a game went into overtime that players would get more exp then games that didnt and not just because they played more mins .

From: CrazyEye

This Post:
00
146114.30 in reply to 146114.29
Date: 6/10/2010 4:09:08 AM
Overall Posts Rated:
959959
im sure i read a bb post on that bb answers questions day where a bb clearly states that depending on the situation in a game exp gained may be different.


i know which post you mean, but this was about why 18 year old starts with respectable Experience and 31 old have atrocious starting values there - so it wasn't really on topic about XP raises in the game.

And yes they change the system^^

This Post:
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146114.31 in reply to 146114.1
Date: 6/10/2010 5:49:08 AM
Overall Posts Rated:
485485
I have a theory about experience that I am going to be kind enough to share with you without charge. It's pretty elaborate, based on lots of speculation, and thus could be wildly wrong. With that caveat, here goes:

I think of a given player's performance as being a result of (a) his skills and (b) the intangibles. Within (b) I place Game Shape, Stamina, and Experience. The importance of Game Shape in defining a player's performance is obvious to any one who has been through a season or two of this game. I have recently (over the last couple of seasons) discovered the benefits of Stamina, which I understand as the ability to sustain peak performance in a game. In both of these cases, all skills are enhanced (from what I can tell) -- to put it more broadly, players "play better" (that is, no one skill works better, but I think they all do).

BuzzerBeater is a relatively young game -- we are only in season 12 -- and for that reason I think Experience is the least understood, least appreciated, and least exploited of the "intangibles". To make a cheap joke, we have no experience with Experience. My guess is the effect of Experience is similar to that of Game Shape and Stamina -- all skills are maximized with the most experienced. I expect that as our understanding of the game matures, more coaches will come to value a player with high Experience -- indeed, because it can not be "trained", it may prove to be more valuable than Stamina or Game Shape.

Implications? As with so much of this game, balance is important. Right now, coaches fall all over the 18-year old with great potential, but place no premium on the solid, experienced pro (judging from the Transfer List). I once thought 26-year olds were not worth the effort, but now I am guessing that a 26-year old with a decent skill set but much experience may be much more useful to my team than a comparably skilled 19-year old who demands a great deal of time and attention (training).

That said, an Experienced player is still limited by his skill set. I don't think a squad full of 27-year old inexpensive, but experienced, would be a wise way of building a winner. And LeBron at 20 is much better than Corey Maggette at 30, but Steve Nash young is not as good as Steve Nash experienced.


From: zyler

This Post:
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146114.33 in reply to 146114.30
Date: 6/10/2010 10:01:11 AM
Overall Posts Rated:
217217
i know which post you mean, but this was about why 18 year old starts with respectable Experience and 31 old have atrocious starting values there - so it wasn't really on topic about XP raises in the game.

And yes they change the system^^


this is not the post i was talking about.
the post i was talking about was directly about exp gained via mins and what effects the amount of exp

This Post:
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146114.34 in reply to 146114.33
Date: 6/10/2010 10:20:10 AM
Overall Posts Rated:
459459
I am skeptical. Can you find some proof?

Once I scored a basket that still makes me laugh.
From: Duke

This Post:
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146114.35 in reply to 146114.32
Date: 6/10/2010 10:47:30 AM
Overall Posts Rated:
2424
I read through this entire thread, and it seems that everyone is in agreement on experience progressing linearly. This makes sense to me, but, has anyone considered that a player's potential may also factor in to the equation? For example, the role player may progress slower than a superstar in experience.

Perhaps it is a crazy thought, but with the broad range of numbers provided for minutes between experience pops, maybe potential functions as a variable?

I would definitely agree with Hassan Donnelly. In my last league game, down 84-68 going into the 4th, my most experienced player scored 15 in the final quarter and knocked down the game winning shot.

This Post:
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146114.36 in reply to 146114.34
Date: 6/10/2010 11:19:25 AM
Overall Posts Rated:
217217
im not a supporter so that will take me forever.
someone care to search for said post?
it was from the bb answer day way back when

This Post:
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146114.38 in reply to 146114.10
Date: 6/10/2010 12:08:14 PM
Overall Posts Rated:
4040
The real question is: how does the minute breakdown between each type of game impact how fast experience increases? I guess the only way to really know the value for each game is to get a couple more people to volunteer and do the same thing I just did with my player. If anyone is interested let me know and I can open a new federation.

I've started tracking my players. I have 8 guys left over from the original team that was generated for me, ranging in experience from atrocious to inept. I signed up right after the all-star break, so I only have a little less than half a season of data, and granted, I don't have NT players and the Cup season is over. But I think league and scrimmage minutes should provide a baseline as these are the only two constants. Cup, Playoff, and NT games are variables as not everyone participates. I'm leaning towards the idea that scrimmage minutes count simply because they count for training skills.
One side note, though: I noticed that for some players, the sum of their individual game minutes is more than the minutes displayed in the season totals. I assume that's because individual game minutes are rounded up and season totals are not. That may be an insignificant amount for half a season of data, but it could potentially lead to a larger margin of error if in fact it takes a season and a half to gain a level in Experience.

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