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Draft Review and Season 37

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From: Raghu

This Post:
00
283423.20 in reply to 283423.16
Date: 12/18/2016 12:43:47 PM
Overall Posts Rated:
1414
Yeah I change it most of times midweek to accommodate minutes. But at times it gets messed up real bad especially when fouled out.
Even during blowout cup wins against bots, despite my player being both starter and sub1 and sub2 slotted, game engine removes him if I have six or seven players. So I'm going with two position training for rest of season and mostly only five ppl in game lineup.

Last edited by Raghu at 12/18/2016 12:44:48 PM

From: Coach MK

This Post:
00
283423.21 in reply to 283423.20
Date: 12/19/2016 8:26:50 AM
Stavanger Titans
II.1
Overall Posts Rated:
20372037
Second Team:
The Vikings
Yeah ... sometimes the game engine is just an asshole

Things like this (substitution of trainees) happen. 5 player lineup is the savest way to stop the engine, but in a compatitive league this is nor really an option.
For the fouled-out, I stick with my plan, so at least 2 people get full training

Hell Ya - We are coming from the North to conquer your arena ...
From: Raghu

This Post:
00
283423.22 in reply to 283423.21
Date: 12/19/2016 10:36:52 AM
Overall Posts Rated:
1414
Yeah thats what i have been doing. Sometimes its better to sacrifice game shape rather than training

From: Coach MK

This Post:
00
283423.23 in reply to 283423.22
Date: 12/19/2016 11:10:17 AM
Stavanger Titans
II.1
Overall Posts Rated:
20372037
Second Team:
The Vikings
Correct !!

Hell Ya - We are coming from the North to conquer your arena ...
From: Jay_m

This Post:
00
283423.24 in reply to 283423.21
Date: 12/20/2016 11:05:21 AM
Overall Posts Rated:
216216
I'm starting to believe that having only 5 players increases the chance of injury.

From: Coach MK

This Post:
00
283423.25 in reply to 283423.24
Date: 12/20/2016 11:25:54 AM
Stavanger Titans
II.1
Overall Posts Rated:
20372037
Second Team:
The Vikings
I don't know. Depends on your playerrs. Some of them have hidden "skills". Some foul a lot and other get injured quiet often. In addition, i observed phases were player of a team gets more often injured as in other times. I had for seasons max. one jured player a season. Last year i had 3/4 quarter of the season minimum one injured player. So ... it's a kind of a lottery. In utopia i play always with a 5 man team. I had just 2 or 3 injured player in al utopia seasons.

Hell Ya - We are coming from the North to conquer your arena ...
This Post:
00
283423.26 in reply to 283423.24
Date: 12/22/2016 11:16:11 AM
Kings XI Punjab
ASL
Overall Posts Rated:
234234
Second Team:
All Dragoons
Depends on stamina of five players you are playing!

This Post:
00
283423.27 in reply to 283423.26
Date: 12/23/2016 4:50:40 AM
Overall Posts Rated:
1414
Does Game shape bother too? Cause in the cup game i overplayed my player last week since he aint my main focus on training and i wanted the main trainees to be in good shape, he kinda got injured early in quarter 2.

From: Coach MK

This Post:
00
283423.28 in reply to 283423.27
Date: 12/23/2016 5:36:22 AM
Stavanger Titans
II.1
Overall Posts Rated:
20372037
Second Team:
The Vikings
I guess not.

Hell Ya - We are coming from the North to conquer your arena ...
This Post:
00
283423.29 in reply to 283423.27
Date: 12/23/2016 8:26:59 AM
Kings XI Punjab
ASL
Overall Posts Rated:
234234
Second Team:
All Dragoons
No

From: Raghu
This Post:
00
283423.30 in reply to 283423.29
Date: 12/23/2016 10:18:11 AM
Overall Posts Rated:
1414
Oh okay.
But can you tell me more about these hidden skills?
Is it like some measure of aggressiveness while playing?

And i have never found a satisfying answer for this doubt of mine.
When we train skills at two different positions like is there a striking difference or sth.

Like One on One for forwards and One on One for Guards or sth like that, does it have any difference in main training of the skill? (Apart from fact that guards train faster for outside skills regardless )
Or is there a difference in some other similar secondary skills?

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