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Experience - enigma stat?

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This Post:
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146114.20 in reply to 146114.11
Date: 6/9/2010 8:45:28 PM
Kitakyushu
ASL
Overall Posts Rated:
12361236
Well, that certainly blows Yellow Cake's analysis out of the water. Maybe it's not linear. It could be 700 minutes from atrocious to pitiful and then go up from there.

I think you are correct about it not being linear.
(8076105)
My player just popped to inept from awful and it took a total of about 849 minutes( I didn't count the offseason scrimmage minutes).
I love this game..Learn something new every day...Thanks
PS.. I wonder if it will take close to 1000 to pop to mediocre? Lets see.

From: zyler

To: red
This Post:
00
146114.23 in reply to 146114.22
Date: 6/9/2010 10:43:57 PM
Overall Posts Rated:
217217
i still think its what happens in those mins , how much the player was involved that counts

From: Yellow cake

To: red
This Post:
00
146114.24 in reply to 146114.22
Date: 6/9/2010 10:47:00 PM
Kitakyushu
ASL
Overall Posts Rated:
12361236
OK..I was being lazy. I did use the word about. But I was way off( sorry)I went back and added scrimages to my excel sheet. My player popped on March 16 in a game he only played 9 minutes. Since then, not including PL games, he had played a total of 1118 minutes between his awful pop and his inept pop. I have two other players at about the 1000 minutes mark so when they pop I will let you know( both awful experience) Also, my 1st assessment ( 750 minutes) was wrong, but I do believe it takes only a season and a half to get an experience pop which is between 1100-1200 minutes for a starter on ones team. The 1600 minutes seems way too long between pops, but you never know, it was a pop to mediorce which I have no expericene with. I do plan on keeping my player for a while, so I will see if the inept to mediorce pop takes longer. Peace

This Post:
00
146114.27 in reply to 146114.25
Date: 6/9/2010 11:35:36 PM
Overall Posts Rated:
459459
I don't think the "important minutes" theory is correct. I think the computer programming for that would be far too advanced and complicated to make it worthwhile.

Once I scored a basket that still makes me laugh.
From: Yellow cake

To: RiP
This Post:
00
146114.28 in reply to 146114.10
Date: 6/10/2010 12:13:08 AM
Kitakyushu
ASL
Overall Posts Rated:
12361236
Interestingly enough my mini experiment documenting one of my players minutes played between mediocre and average experience was completed tonight. Here are my results:

Wow, that was for a pop to average. Nice...

This Post:
00
146114.29 in reply to 146114.27
Date: 6/10/2010 2:50:28 AM
Overall Posts Rated:
217217
im sure i read a bb post on that bb answers questions day where a bb clearly states that depending on the situation in a game exp gained may be different.

example: pg1 plays 36 mins (including the last 12 mins) in a game where his team is winning easily 102-40
pg2 plays 36 mins (including the last 12 mins) in a game where his team scraps through 102-100

id say that pg2 is going to come out of the game with more exp then pg1. im fairly sure thats how it works here an while i dont have any actual evidence (except a memory of reading a bb post on it) i think it makes sense for it to work like this.

id also expect if a game went into overtime that players would get more exp then games that didnt and not just because they played more mins .

From: CrazyEye

This Post:
00
146114.30 in reply to 146114.29
Date: 6/10/2010 4:09:08 AM
Overall Posts Rated:
959959
im sure i read a bb post on that bb answers questions day where a bb clearly states that depending on the situation in a game exp gained may be different.


i know which post you mean, but this was about why 18 year old starts with respectable Experience and 31 old have atrocious starting values there - so it wasn't really on topic about XP raises in the game.

And yes they change the system^^

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