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Training during All Star Break

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278154.2 in reply to 278154.1
Date: 3/31/2016 7:14:22 AM
Overall Posts Rated:
88
Or you can train 3 position.

Actually I have also same problem. Don't know which way is better.

Sure I will not do team training.

From: capali

This Post:
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278154.4 in reply to 278154.1
Date: 3/31/2016 9:56:00 AM
Overall Posts Rated:
13351335
I'm thinking of giving stamina training since two of my starter players have two and three stamina. It makes them perform better while playing more minutes in a game.

This Post:
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278154.5 in reply to 278154.4
Date: 3/31/2016 10:36:52 AM
Overall Posts Rated:
3939
That's what I'd do if I had 2/3 stamina starters.

This Post:
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278154.6 in reply to 278154.1
Date: 4/1/2016 3:37:33 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14211421
If you have players with stamina below 5, it's very worthwhile to train stamina. It will keep dropping so it's necessary to train it at some point, and Allstar/offseason is the best time to do it. Free throws are important too; there's many a game in which a team with bad FT% will miss 10+ FT's. A couple of training will net you a couple of points per game, so that's an easy improvement too. With both, the effect is bigger if the skills on your players are low, I usually take 5 as minimum target.

This Post:
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278154.7 in reply to 278154.6
Date: 4/1/2016 10:13:04 PM
Overall Posts Rated:
32293229
If you have players with stamina below 5, it's very worthwhile to train stamina. It will keep dropping so it's necessary to train it at some point, and Allstar/offseason is the best time to do it. Free throws are important too; there's many a game in which a team with bad FT% will miss 10+ FT's. A couple of training will net you a couple of points per game, so that's an easy improvement too. With both, the effect is bigger if the skills on your players are low, I usually take 5 as minimum target.


Assuming you don't want stamina to drop, at least. I personally would avoid training stamina unless every player on my team was under 5, because a guy at 7 or 8 won't play less than 40 minutes in a slow-paced offense no matter who you back him up with.

This Post:
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278154.8 in reply to 278154.7
Date: 4/2/2016 3:51:07 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14211421
More stamina = better performance = higher point differential = more rest for starters (blowouts etc).

The high minutes depend on a lot of things, and while I agree high stamina leads to players being able to play more minutes effectively, I think it's still important to train it if there's multiple players below 5 on your team. Unless you're in a league where every game is a tight game you're not sure to win or lose, you always have opportunity to rest players if they make too many minutes in a game. Furthermore, if you have a balanced team, it shouldn't make a whole lot of difference who starts.

From: capali

This Post:
00
278154.10 in reply to 278154.9
Date: 4/2/2016 5:00:52 AM
Overall Posts Rated:
13351335
In that case try to train four trainee (2 position training) one on one or rebound if you are training pf/c.

This Post:
00
278154.11 in reply to 278154.9
Date: 4/2/2016 5:47:41 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14211421
Then I'd train FT