If you compare the BB draft to the NBA draft, the biggest difference is that in BB, the players have no incentive to show you what their skills are. If we tweaked things, it would be easier to see skills and harder to see potential. That way people who invest in scouting can get good potential and those who don't still know what the field looks like from a skill POV.
What I would love to see is this:
- Do away with the "ball system."
- Generate player ages (18yo-21yo) and potential randomly. Then generate skills randomly with 18yos up to 7, 19yos up to 8, 20yos up to 9, 21yos up to 10.
- Change the draft screen so that each player has 3 pieces of info: a potential rating [EDIT to delete extraneous info] with a margin of error from 100% to 0% (18yos start with 100%, 19yos 90%, 20yos 80%, and 21yos 70%), an average of their stat line from games you've seen them play, and a number of games seen.
- Add a salaried scout to the staff. Better staff decreases the range of error more per viewing (say minimal=8% and world-renowned=22%).
- Over the course of the season have prospect games.
--------- Divide 50 prospects randomly into 5 teams of 10. (50 to make it even and to let some players not get chosen - also a draft reality.)
--------- Have each team play 4 games over the course of the season. Each game is played at a neutral site with Base/M2M tactics, 7 GS, 5 Enth and a blank lineup. (If you run 1 game per week that's 10 games overall, so skip ASW, Playoffs and Week 1.)
--------- Make each game cost $5k to send your scout to, which reveals the box scores and adds precision to the evaluation of players' potential.
- At the end of the season, the top scorer, rebounder, passer, and defender of each team are named and their game averages are released. Additionally, they have 40% removed from the margin of error in their potential estimate.
So at the end of the season, your draft board would look something like this:
Prospect 14: HT 6'1", AGE 19, POT Allstar (32% error), Games Watched 4
SG MIN 37, FG 8.1 - 21.3, 3FG 1.5 - 3.1, FT 0.2- 0.9, OR 1.3, RB 4.2, AST 2.3, TO 0.2, STL 1.6, BLK 0.3, PF 2.0, PTS 17.9
So you'd know something about player skills relative to the rest of the class and have a clue that your player could be starter-superstar potential.
You could even let the neutral sites be decided by the 10 lowest pre-season CR and give the hosting team a free scouting and a bonus accuracy boost.
Something like this would add real strategy to the draft and create an engaging new dimension to gameplay.
Last edited by rhyminsimon at 6/19/2014 7:12:22 PM