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Ask Your Questions Here#3

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This Post:
22
322394.953 in reply to 322394.952
Date: 11/2/2025 1:20:15 AM
QQguest
II.2
Overall Posts Rated:
396396
I don't remember BB ever confirming this.
But I think most people believe it doesn’t affect the original training effectiveness.

References: Arena Upgrades, Structures, and Staff Info (s46) (299939.1), The gym logic (308026.1)

This Post:
00
322394.954 in reply to 322394.953
Date: 11/2/2025 6:15:34 PM
Lynx Incubus
MKD BB Elita
Overall Posts Rated:
4040
Just to confirm, 46 min 31 sec is enought to get full training for players who are 20-26 year old?

This Post:
00
322394.955 in reply to 322394.954
Date: 11/2/2025 8:19:44 PM
QQguest
II.2
Overall Posts Rated:
396396
No.
Players aged 20 to 26 need 47 minutes (or 2820 seconds) to receive full training.

This Post:
11
322394.957 in reply to 322394.30
Date: 11/6/2025 5:27:47 AM
Ghent Swishwiches
III.16
Overall Posts Rated:
22
If you train guards (PG/SG) or wings (SG/SF) does it matter what their position is at there player profile OR at what position they have played? For example, I want to train my SF, will he improve when training 'guards' if he played 48 min in a game this week?

This Post:
00
322394.958 in reply to 322394.957
Date: 11/6/2025 6:35:17 AM
Kitakyushu
II.1
Overall Posts Rated:
12451245
No, he played SF and you are training PG/SG. Why did you think he would get trained? Play him at SG and switch him on D to defend the SF. Easy as that.

This Post:
00
322394.959 in reply to 322394.957
Date: 11/6/2025 7:13:05 AM
QQguest
II.2
Overall Posts Rated:
396396
The game manual says,
Best Position: As with the DMI, this is a very rough guideline, and some would even say a meaningless one. You should play your players at the positions that make the most sense to the team, regardless of whether it is his listed position.

From the second drop-down menu, you can choose which player positions to train. Players will only get better with a combination of out-of-game training and in-game experience, so you can have the coach choose to train one or two key players per week, who will then show a rapid improvement, or to train three or more positions with reduced effectiveness.
For a player to improve a skill, the position in the training plan must match the position they play on the court.

From: Valar
This Post:
11
322394.960 in reply to 322394.959
Date: 11/10/2025 8:45:40 AM
MTastic
II.4
Overall Posts Rated:
11
hey! what can be considered a good number for scouting point for a good draft? I have 72 so far and wonder how many more should I accumulate for this season's draft?

This Post:
00
322394.961 in reply to 322394.960
Date: 11/10/2025 3:03:55 PM
Passing Milicic
II.1
Overall Posts Rated:
4141
Can anyone tell me how the amount of active managers evolved over the last few years? I remember it were like 50000 in season 10 or something like that

From: 655321

This Post:
11
322394.962 in reply to 322394.960
Date: 11/10/2025 4:19:11 PM
Clockwork Oranges
II.2
Overall Posts Rated:
1414
Most of the time, 70 draft points is plenty to secure a good pick. Start with a Group Demonstration (10 points), which provides total skill information for 20 players. Interview the 4-5 players you find with a maximum (5-ball) skill level (2 points each). With luck, this strategy finds an MVP/Hall of Famer for 18-20 points. If that fails, individually Scout (1 point) unrevealed draftees. If they have max skills, follow up with an Interview (2 points). Unless you're very unlucky, at least one strong candidate should be found after spending 20-70 points.

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