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Auctioning off draft points

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This Post:
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268642.9 in reply to 268642.8
Date: 5/16/2015 5:01:09 PM
Overall Posts Rated:
5353

Honestly you should see how much of a bad idea this is, does it even need explaining ?
I'm strongly against this.

earn them yourself.
If this was done i would've auctioned off my draft points every season i played since i never looked to draft, I ended up wasting my points tbh. would've been like 30-40 points i had built up if i saved them. Auction that off for a handsome price, my team has a strong advantage.
So no, i'm against it.

I see perpete's point, but I'm really thinking no.

This Post:
00
268642.10 in reply to 268642.1
Date: 5/17/2015 2:11:52 AM
Overall Posts Rated:
766766
yer could be interesting....- maybe not auctioning, like perpete's posts suggest. fixed price

whats the long term problems with this (me thinking out loud here)

could it increase the tanking problem we currently have?
what about leagues with bots?
Could we buy them from different divisions or just within our own division?






This Post:
00
268642.12 in reply to 268642.11
Date: 5/17/2015 4:08:22 AM
Overall Posts Rated:
766766
yep ur right i totally didn't read all of ur original post!


This Post:
00
268642.13 in reply to 268642.11
Date: 5/17/2015 2:40:45 PM
Overall Posts Rated:
370370
Team A sell 1 draft point, he gets 4500$ (or less for it), here I guess it will be fixed. That point is put on sale for 12000$ and teams can bid on it. Depending on the demand, those points will be purchased for 12.000$ (and some kind of fiex price then) or if there is more needs in points than what's offer, Teams B/C/D will bidwar for those and pay more than 12.000$. But Team A still only get 4500$.

That might work. I'm not so sure the overall idea adds to the game, though, and there could certainly be unintended consequences that disrupt it. It could help drain excess money from the game.

This Post:
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268642.15 in reply to 268642.14
Date: 5/18/2015 12:34:00 AM
Overall Posts Rated:
370370
That's how unintended consequences work. No one sees them until they happen.

This Post:
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268642.17 in reply to 268642.16
Date: 5/19/2015 12:22:54 AM
Overall Posts Rated:
370370
That's how unintended consequences work. No one sees them until they happen.

Doesn't mean we can't try to think about it.

Correct.

This Post:
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268642.18 in reply to 268642.11
Date: 5/22/2015 9:39:34 PM
Overall Posts Rated:
1818
I get that this is a seperate issue entirely, but is tanking really a problem?

If you tank too hard you'll get relegated. If you get relegated enough you'll end up in D5 and likely in a bot league. At that point you could field a pretty cheap team and still win, and you can win and make money.

This Post:
11
268642.19 in reply to 268642.18
Date: 5/26/2015 10:55:17 PM
Overall Posts Rated:
5959
I dont see it as a problem. Unless people want to buy there players and not homegrown them. Im going homegrown and I found a way to stay competitve once I hit homegrown just letting my players age more. Tanking isnt a problem because people are trying to do it the right way like the right way to get players in the nfl is to go through the draft.

Heading on the right path so far. Are you?
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