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From: chris902

This Post:
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115454.7 in reply to 115454.3
Date: 10/19/2009 1:20:05 AM
Overall Posts Rated:
8989
I quickly counted at least nine foreign players on your roster. That will kill your merchandise income. Computer teams are 100% domestic players so they benefit from that when it comes to merchandise and this brings up the league average by a fair amount.

This Post:
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115454.8 in reply to 115454.4
Date: 10/19/2009 12:13:40 PM
Overall Posts Rated:
44
Nope, Kozlodoev was right. Merely listing a player can make fans "afraid that they will be transferred."

From: rcvaz

This Post:
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115454.9 in reply to 115454.7
Date: 10/19/2009 1:49:34 PM
Overall Posts Rated:
172172
Yeah that's true, I have 13 players and only 4 of them are local. Didn't realize it would make so much of a difference. The Portuguese market isn't that big so I didn't bother looking for national talent. Hopefully I'll get good draft picks in the future and build around a local crew. Thanks for your answer ;)

This Post:
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115454.11 in reply to 115454.10
Date: 10/19/2009 6:37:38 PM
Overall Posts Rated:
237237
It does make a significant difference when you start pulling in foreign players. Merchandising takes quite a bit of a hit.

e.g Australia does not have a big player base so a lot of my players have to be imported.

I am currently coming first in my conference in a relatively active league (no bots) but with only 4/13 local players, I am actually making 6k below the average of my league for merchandising revenue. Also, I noticed that the difference in merchandising revenue between when I was actually coming 4th in my conference to when I was actually 1st was only like 1k. Thus I think merchandising is a bit heavily dependant on local born players.

From: JohnnyB
This Post:
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115454.12 in reply to 115454.11
Date: 10/20/2009 3:26:25 PM
Overall Posts Rated:
344344
In general the new managers see the game as more of ''trade'' game. They start to buy/sell all the time and thats wrong. game is about develop. Players/arena/ tactics etc. We are not here to make profit. We are here to win, but to win we need to develop. My 3 best players right now came from the draft/was on my team when i got over. My merchandise income now is almost 40k more than my league av. So i guess that local (good) players helps a lot on that