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3-2 Zone vs M2M

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This Post:
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167143.6 in reply to 167143.5
Date: 12/26/2010 6:23:05 AM
Overall Posts Rated:
237237
One might assume that with 3-2, you'll have a addition to one area at a larger sacrifice to another. However, the tactics section in the game manual does not at all state this with this defensive tactic, yet it does with other tactics.


You are essentially putting a extra guy marking the outside. So with a 3-2 zone, you will find an increase in OD with a decrease in ID (compared to if you played M2M)

This Post:
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167143.7 in reply to 167143.1
Date: 12/26/2010 6:33:01 AM
Overall Posts Rated:
959959
Anyone got some good justification for which is better? Of course it depends on how your opponent plays etc, but which provides the higher BBstat?

I'm not overly interested in a lack of evidence.


try the coach parrot, for it he could generate that quite good and use your players skills for that.

But if you look for BBStats totals, the winner is 2-3.

From: Peluin

This Post:
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167143.8 in reply to 167143.7
Date: 12/26/2010 11:46:13 AM
Visionaries
NBBA
Overall Posts Rated:
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And, at least for my team, M2M beats 3-2 in terms of BBstat. But 2-3 gives +rebounding and +inside defense, so it's got a leg up in the BBstat race. I haven't run 2-3 in so long and I don't have Coach Parrot here so I can't say for sure that it's the best for team ratings, but it seems like it would be.

Last edited by Peluin at 12/26/2010 11:47:36 AM

From: CrazyEye

This Post:
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167143.10 in reply to 167143.9
Date: 12/26/2010 1:43:30 PM
Overall Posts Rated:
959959
It still depends on your team. If your center is only a mediocre defensive player and rebounder, then 2-3 won't provide as much benefit. Also, if your SF is primarily a perimeter defender, then you'll lose a lot of his benefit to BBStats.



but in really the most cases 2-3 give you the best stats, even when they dont win your games.

From: camarro

This Post:
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167143.11 in reply to 167143.5
Date: 12/26/2010 1:59:14 PM
Overall Posts Rated:
2222
As stated, it mostly depends on the players you have...If your inside players are two beasts (great rebounders and way better Idefenders than your guards are Odefenders), than i guess 3-2 will give you better overall ratings (boost in OD while not loosing that much inside)...However, if your PF and C are not that great, M2M provides more defensive balance...

My 2cents...

From: rcvaz

This Post:
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167143.12 in reply to 167143.11
Date: 12/26/2010 3:41:00 PM
Overall Posts Rated:
172172
Concerning this thread, I have a question. Suppose I'm playing an opponent that has a super SF but plays a balanced offense (equal inside and outside scoring ratings). Because of the balanced offense I would be tempted to go with a M2M defense, but the problem is the matchup with that SF. Everytime the SF pulls up for a shot, is it just the defensive skills of my SF guarding him that affect his shot? Or does my overall defense ability affect him? I may go to a 3-2 zone just to avoid having the same player guarding him all the time, which also results in foul trouble. Any thoughts?

From: CrazyEye

This Post:
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167143.14 in reply to 167143.12
Date: 12/26/2010 3:48:13 PM
Overall Posts Rated:
959959
a bit of both, you have a head of head comparisions but you also have some "help" defense, one BB sayd it sometimes like that - that when you have an insufficient offense Player his defender will help the teammates cover his men or that a extraordinary offense Player will draw attention of the defender of his teammates and give them more easy shots.

overall i think that this is the teamrating which comes into play.

This Post:
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167143.15 in reply to 167143.14
Date: 12/26/2010 4:14:36 PM
Overall Posts Rated:
137137
It also depends on your opponents...if they have lousy inside players, it makes 3-2 an easier decision. If they have a couple of studs at the post and only play R&G most of the time, then maybe stick with M2M.


This Post:
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167143.16 in reply to 167143.12
Date: 12/26/2010 9:21:26 PM
Overall Posts Rated:
1515
Everytime the SF pulls up for a shot, is it just the defensive skills of my SF guarding him that affect his shot?


You need to read the game narrative to see who is guarding whom during the game. In MtM, this is NOT always SF on SF because the game is realistic and has switches and defensive help. This also happens in all forms of zone. So the other guy team will not always be guarded by his opposite number, to say nothing of the times your backups will be in the game.

Or does my overall defense ability affect him?


If by 'overall defensive ability' you mean your team ratings, you need to understand those team ratings are NEVER used by the game engine. The team ratings are solely informational and calculated according to the formula in the Game Manual. The boost or decrement to ratings described in the Game Manual are applied to the individual ratings during the play of the game.


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