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Experience - enigma stat?

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146114.55 in reply to 146114.53
Date: 6/14/2010 8:11:45 PM
Overall Posts Rated:
766766
I agree that it would be EASIER for it to be based on a simple solution, i just dont think it is. The simple solution is sometimes the most incorrect.... that reminds me of that maths problem, with a triangle, X on the hypotenuse, asking 'Find X'... and the student has circled X and written 'Here it is'....... anyways i digress.
I agree, it would be easier.

One guy had a range from 1400 mins to 1900 mins with some of his players before they popped. Im sure there is a minimum requirement for minutes, but it doesnt guarantee that your player will pop though. But i wouldnt call those numbers consistent. There very much needs to be a pool of players, of varying ages/experience, playing in different games, to gather enough stats to analyse this.

Maybe there is another variable, which is, the player will gain more experience points if he plays in a variety of positions in a season......
Or what about .... if he plays in a team that changes the type of offence/defence that the team plays each week... does that lead to more experience? maybe this should be going in the suggestions forum? :p

From: FatCurry

To: Coco
This Post:
00
146114.56 in reply to 146114.55
Date: 6/14/2010 11:47:44 PM
Overall Posts Rated:
112112
If people could kindly run numbers similar to how I did and post them we could all stop guessing and find some definitive data.

Thanks in Advanced

This Post:
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146114.57 in reply to 146114.56
Date: 6/15/2010 2:20:28 AM
Overall Posts Rated:
459459
I just don't think the computer code logs minutes played by quarter or by game score or by last second shot taking.
I think the experience log works like this:

player date minutes played game type
Basketball Jones 6/11/10 46 PO
Basketball Jones 6/08/10 12 SC
Basketball Jones 6/07/10 22 NT
Basketball Jones 6/05/10 33 RS


Something like that. There very well might be some advanced intricate formulas, but I don't think so. The game types would relate to a modifier (SC and RS= 1, NT= 1.1, PO and CU =1.2 or something like that) that would adjust the total minutes played towards some amount (which seems to be between 1400 and 1900 minutes) which increases the player's experience.

That's how I see it working.

Once I scored a basket that still makes me laugh.
From: FatCurry

To: RiP
This Post:
00
146114.59 in reply to 146114.58
Date: 6/15/2010 7:22:58 AM
Overall Posts Rated:
112112
Thats exactly what I was thinking, I was hoping to be able to grab some more numbers because with some simple formula's we could get some rough numbers.

I agree with Rip though that NT games are on par w/ League games or perhaps lower. Its yet to be seen but based on my extremely small sample size it looked like it.

Edit: Ther other thing I had thought about ages ago is that in real sports when you play with an experienced vetran you learn from them as they teach you from their experience. Could the experience of others on also affect the rate of how fast your player's experience grows?

Last edited by FatCurry at 6/15/2010 10:30:49 AM

This Post:
00
146114.62 in reply to 146114.7
Date: 7/11/2010 9:56:11 PM
LionPride
II.2
Overall Posts Rated:
247247
Well my center has played 1685 career minutes and has only one pop in experience in his career. If this 700-800 minutes estimate is as accurate as you believe than he better pop in the next training update.

This Post:
00
146114.63 in reply to 146114.62
Date: 7/11/2010 10:00:18 PM
Overall Posts Rated:
522522
I think it was established that the minutes required are actually around 1500 minutes for 1 pop.

This Post:
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146114.64 in reply to 146114.63
Date: 7/11/2010 11:26:02 PM
LionPride
II.2
Overall Posts Rated:
247247
Oh ok than. I only really red the first 4 posts of this thread so i don't know what else developed after that.

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