BuzzerBeater Forums

Help - English > Experience - enigma stat?

Experience - enigma stat?

Set priority
Show messages by
This Post:
00
146114.54 in reply to 146114.53
Date: 6/14/2010 12:14:45 PM
Overall Posts Rated:
409409
I dont think there is any weight behind the argument that it would be too hard to code this into the game..... look at what they have coded already! My goodness! Each game is 48 minutes of 10-20 players each with differing skill levels, playing various offence vs defence ratings, all combined together! Coding the experience benefit would be a piece of cake compared to the game engine design.
Only problem with my argument is that i have no way to really quantify it. Doesn't mean its wrong though does it!

I disagree, and I'm going to make that argument anyway.. Haven't you heard "the simplest explanation is usually the correct one"? :p
It would be far easier for Experience to just be based on number of minutes and weighted by type of game (Cup, League, Playoff, etc) I see that most people who pulled the actual numbers got the same range of total minutes for experience pops.


I would agee with you and the main stream of the discussion:

-Experience well might be linear.

-There is a differentiation between games: scrimmages<regular<PO games. My personal guess for Cup, Final rounds and would be: regular<cup<PO Regular=<Final Cup games(from semifinal and up). Maybe Finals(League and Cup) are more important. NT games should be more important than a Regular game, but again, Semifinal and Final of european tournaments should be weighted more heavily than the other rounds, same goes for Consolation tournament and World Cup games, and again, first round games and the World's Final. A lot of classification yes, but quite easy to code if experience is linear.

-Another point of interest than can be add to discussion is the relevance of the "quality" of minutes played. I think this is achieved trought the clasification of games in the sense of the previous paragrapgh. Further discussion might include that, maybe, the last quarter of the game gives more experience than, say, the second. This would be consistent with the fact(?) that experience do plays a more important role in the 4th quarter. Maybe the same is true for the last mutes of every quarter but I don't really think the calculation of experience is much more complex than this.



About how experience works:

My personal theory is that since players have a subjective evaluation of every in-game decision they are presented, there should be an objective evaluation of every of those in-game decisions. I guess that there is a "noise variable" between the subjective and objective evaluation and experience is what modulate this.

So, experience is going to be working during to whole game making your players take, in a more consistent way, better decisitions. This won't make your SG a better shooter since their JS-JR-etc skills are the same, but it will make him a better scorer since he's going to be better in deciding when to shot. Again, this noise level are increased in the last minutes of every quarter and in the final quarter. This will make the noise-reduction effect of experience more important in those situationes than in the "regular moments" of the game.

This Post:
00
146114.55 in reply to 146114.53
Date: 6/14/2010 8:11:45 PM
Overall Posts Rated:
766766
I agree that it would be EASIER for it to be based on a simple solution, i just dont think it is. The simple solution is sometimes the most incorrect.... that reminds me of that maths problem, with a triangle, X on the hypotenuse, asking 'Find X'... and the student has circled X and written 'Here it is'....... anyways i digress.
I agree, it would be easier.

One guy had a range from 1400 mins to 1900 mins with some of his players before they popped. Im sure there is a minimum requirement for minutes, but it doesnt guarantee that your player will pop though. But i wouldnt call those numbers consistent. There very much needs to be a pool of players, of varying ages/experience, playing in different games, to gather enough stats to analyse this.

Maybe there is another variable, which is, the player will gain more experience points if he plays in a variety of positions in a season......
Or what about .... if he plays in a team that changes the type of offence/defence that the team plays each week... does that lead to more experience? maybe this should be going in the suggestions forum? :p

From: FatCurry

To: Coco
This Post:
00
146114.56 in reply to 146114.55
Date: 6/14/2010 11:47:44 PM
Overall Posts Rated:
112112
If people could kindly run numbers similar to how I did and post them we could all stop guessing and find some definitive data.

Thanks in Advanced

This Post:
00
146114.57 in reply to 146114.56
Date: 6/15/2010 2:20:28 AM
Overall Posts Rated:
459459
I just don't think the computer code logs minutes played by quarter or by game score or by last second shot taking.
I think the experience log works like this:

player date minutes played game type
Basketball Jones 6/11/10 46 PO
Basketball Jones 6/08/10 12 SC
Basketball Jones 6/07/10 22 NT
Basketball Jones 6/05/10 33 RS


Something like that. There very well might be some advanced intricate formulas, but I don't think so. The game types would relate to a modifier (SC and RS= 1, NT= 1.1, PO and CU =1.2 or something like that) that would adjust the total minutes played towards some amount (which seems to be between 1400 and 1900 minutes) which increases the player's experience.

That's how I see it working.

Once I scored a basket that still makes me laugh.
From: FatCurry

To: RiP
This Post:
00
146114.59 in reply to 146114.58
Date: 6/15/2010 7:22:58 AM
Overall Posts Rated:
112112
Thats exactly what I was thinking, I was hoping to be able to grab some more numbers because with some simple formula's we could get some rough numbers.

I agree with Rip though that NT games are on par w/ League games or perhaps lower. Its yet to be seen but based on my extremely small sample size it looked like it.

Edit: Ther other thing I had thought about ages ago is that in real sports when you play with an experienced vetran you learn from them as they teach you from their experience. Could the experience of others on also affect the rate of how fast your player's experience grows?

Last edited by FatCurry at 6/15/2010 10:30:49 AM

This Post:
00
146114.62 in reply to 146114.7
Date: 7/11/2010 9:56:11 PM
LionPride
II.2
Overall Posts Rated:
247247
Well my center has played 1685 career minutes and has only one pop in experience in his career. If this 700-800 minutes estimate is as accurate as you believe than he better pop in the next training update.

This Post:
00
146114.63 in reply to 146114.62
Date: 7/11/2010 10:00:18 PM
Overall Posts Rated:
522522
I think it was established that the minutes required are actually around 1500 minutes for 1 pop.

This Post:
00
146114.64 in reply to 146114.63
Date: 7/11/2010 11:26:02 PM
LionPride
II.2
Overall Posts Rated:
247247
Oh ok than. I only really red the first 4 posts of this thread so i don't know what else developed after that.

Advertisement