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Changes in Season 10

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This Post:
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93604.532 in reply to 93604.531
Date: 8/5/2009 9:05:18 AM
Overall Posts Rated:
916916
His attack was 8 and the outside defense of San Blas was 4.

Where is the difference in attack? I dont see it, Oasis had to score with more effective results, in the old game engine he would won it.

39,5 % in shoots, 36,1% in T3.

I dont really think that playing against a 2-3 and having a good attack u score just 98 points, when with new game engine its easy to score more than 110 points, it just sounds me ridicolous that with his attack and his opponent defense he scored that low, and what is worst, San Blas did 41-101.


Its random results, as new game engine is so random.

By the way, another surprising match, i was like Oo: (6784)

I think that last game was a joke of BB xDDDD

This Post:
00
93604.533 in reply to 93604.526
Date: 8/5/2009 9:22:56 AM
Overall Posts Rated:
506506
Why did this one go into OT, it's even more strange as brian's game?

(13252573)

This Post:
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93604.535 in reply to 93604.532
Date: 8/5/2009 10:36:59 AM
Overall Posts Rated:
404404

Its random results, as new game engine is so random.

One thing is a random result,another is a bugged GE.That game was a little randomizede,but there are some signals over valutations that say that it's not so strange the won made by San Blas

This Post:
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93604.536 in reply to 93604.535
Date: 8/5/2009 11:50:53 AM
Overall Posts Rated:
00
If anybody can confirm... there seems to be more instances where your PF/C defends the perimeter, and when your guards defend the inside. (such that players sometimes guard other positions). Therefore, players that are more balanced are more important?

This Post:
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93604.538 in reply to 93604.537
Date: 8/5/2009 2:44:11 PM
Overall Posts Rated:
409409

Now and before, the best way to understand what happened in a match is to watch de Live. If we were scientists, the experiment is the live of the match and the team ratings are a few notes taken by our just arrived laboratory assistant... We have to believe only what we see... and that is in the live match.


This does not seems to be truth. Because, the live match has it's own misleading issues. Currently, everything seems to give you a incomplete puzzle sometimes difficult to understand and most difficult yet, to correctly predict.

This Post:
00
93604.540 in reply to 93604.536
Date: 8/5/2009 4:28:20 PM
Overall Posts Rated:
3838
If anybody can confirm... there seems to be more instances where your PF/C defends the perimeter, and when your guards defend the inside. (such that players sometimes guard other positions). Therefore, players that are more balanced are more important?


Yes, the zone defences have been made into excactly that, zone defences. So if you intend to use zones, then yes, it is good to have both ID and OD (and perhaps some SB,HN,RB too)

This Post:
00
93604.541 in reply to 93604.540
Date: 8/5/2009 6:24:05 PM
Overall Posts Rated:
3535
If anybody can confirm... there seems to be more instances where your PF/C defends the perimeter, and when your guards defend the inside. (such that players sometimes guard other positions). Therefore, players that are more balanced are more important?


Yes, the zone defences have been made into excactly that, zone defences. So if you intend to use zones, then yes, it is good to have both ID and OD (and perhaps some SB,HN,RB too)

ok, but sometimes zone defenses work a bit funny.
In my last game, with me playing r&g and my opponent defending 1-3-1 zone, I saw his PG defending on a dunk of my C.

With a 3-2 defense is quite common (2-3 times a game) to have the C defending on 5-6 meters jumper of opponent's guards.

Overall I feel that zone defenses are much less efficient than they used to be with the previous GE.

From: Marot

This Post:
00
93604.542 in reply to 93604.539
Date: 8/5/2009 6:48:58 PM
Overall Posts Rated:
916916
Its obviously true that watching live match it helps you to understand several things, but what im complaining about is that lot of pleople(me the first) is really confused about the new rebounding system and also the zones working. At least, the rebounding it seems to be really random to be honest and im still waiting an explanation of BB's about how is it working, because i dont see that high skills on rebounds does a lot of difference in compare with lower rebounds levels.

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