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From: Balev

This Post:
00
271644.53 in reply to 271644.43
Date: 7/27/2015 7:48:42 PM
Kinky Koalas
ABBL
Overall Posts Rated:
112112
Second Team:
Down Under Drop Bears
Introducing SB i feel means you can reduce the level of ID that you need - but also the level of RB. almost a direct swap out. 2 points of RB and 2 points of ID make 4 points of SB.
This is true if SB had the same cost as ID and RB. But as it is a lot cheaper you can get a lot more then 4 pops from taking two pops from each skill.

Base build: (http://i.imgur.com/iayJyW6.png)
2 ID/RB of and added SB: (http://i.imgur.com/l906ATp.png)

There are so many made up facts about SB out there. And all of them often come from people that never have spent as much as a week on training SB in their entire BB career.
SB is expensive is the biggest one probably. And Nachtmahr have shown it isnt so. And even this post shows it isnt so. I wonder when people will see that as a fact.
I always tell people to build a C with all outside skills at 1 and 15x3 and the forth skill at 8. There are 4 possible variations here. Guess what build is the most expensive, and then guess what we see most of in the transfer. Kinda funny actually.


What about for teams that play Patient, OO, RnG etc? Wouldn't this give them a big advantage (due to lack of REB)? I'm curious, not accusative.

This Post:
11
271644.55 in reply to 271644.53
Date: 7/27/2015 8:01:28 PM
Overall Posts Rated:
766766
Ever lost a game against someone playing patient, due to them getting too many offensive boards?

PS: I am training SB > ID. Hit me up if u want info

From: Balev

This Post:
00
271644.56 in reply to 271644.54
Date: 7/27/2015 8:52:27 PM
Kinky Koalas
ABBL
Overall Posts Rated:
112112
Second Team:
Down Under Drop Bears
I wonder what it would do to a high rebounding team.

But damn... rebounding is soooo expensive!

This Post:
00
271644.57 in reply to 271644.56
Date: 7/27/2015 11:27:44 PM
Overall Posts Rated:
5959
My center averages 10 rebounds a game.. I am quite pleased with my center therefore am keeping him. Untill I reach higher division or see that I need 20 rebounds a game.

Heading on the right path so far. Are you?
From: FurY

This Post:
00
271644.58 in reply to 271644.56
Date: 7/28/2015 12:26:24 AM
Overall Posts Rated:
109109
Rebounding is expensive, and i would probably counter the argument that REB is as necessary with SB. I have no math at all to back my claim up, but it feels like i can do reasonably well at rebounding with shot blockers. I'm wondering if i track the blocked shots in game if i would have see a relatively high percentage of shots blocked as being rebounded by the same player. I think that rebounding is the equalizer stat of the defensive side of the equation. It lacks importance to some extent if you can't force contested shots, because assisted inside shots have a decidedly higher percentage chance of being made. I'm sure you could make the case that missing the chances on your shots also could be enough to encourage you to build high rebounding, but i would much rather have a player that can shoot and defend/block before i worry about creating a better rebounding player in the hopes of collecting the shots missed.

Rebounding is increased in significance however if perimeter or even neutral offenses are being played, as OD has too significant an impact on the game at the current moment (in my opinion). Since these shots naturally carry a lower percentage chance than inside shots do regardless of OD's impact, rebounding chances will be higher.

I think what this thread should really be promoting at this point is that you shouldn't necessarily build a player to one strength amongst primaries. The significant IS/ID builds aren't as ideal a build path as they were when there was more salary involved in training SB.

From: Balev

This Post:
00
271644.60 in reply to 271644.59
Date: 7/28/2015 4:05:42 AM
Kinky Koalas
ABBL
Overall Posts Rated:
112112
Second Team:
Down Under Drop Bears
Two things.

The question when looking to add SB to a trainee is and has always been what skill/skills to punt and how much.
What do you mean by "skills to punt"?

So if you want IS your back at square one looking at what skill to cut again.
What offence do you run without IS? Where do you get your offence from without IS? This is considering that LI is the preferred attack.

I have had some success with II, though I'll probably be shot down for mentioning it.

From: Balev

This Post:
00
271644.62 in reply to 271644.61
Date: 7/28/2015 6:19:42 AM
Kinky Koalas
ABBL
Overall Posts Rated:
112112
Second Team:
Down Under Drop Bears
Actually, no, that's not what it means. Obviously you don't get conf-

Haha! Just kidding. Thanks heaps. Good explanation. +1

From: GM-hrudey

To: FurY
This Post:
00
271644.63 in reply to 271644.58
Date: 7/28/2015 11:49:00 AM
Overall Posts Rated:
32293229
I'm sure you could make the case that missing the chances on your shots also could be enough to encourage you to build high rebounding, but i would much rather have a player that can shoot and defend/block before i worry about creating a better rebounding player in the hopes of collecting the shots missed.


The way I've always considered it is that Rebounding, Handling and Passing are all "possession" skills, in that if you have a major hole in one of them, you will give your opponents extra possessions and therefore more chances to score (either via failing to collect rebounds or via turnovers). OD is the other stat that can help with possession, as it is used for steals. In the long run, the path to success defensively is to not only minimize the opponent's points per possession, but to also try to minimize the number of possessions they have relative to yours.

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