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PF and C

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96257.5 in reply to 96257.4
Date: 6/11/2009 11:38:03 AM
Overall Posts Rated:
00
I agree with Crazye Eye. My PF has good JS (8) and poor driving (1), but good IS (12). He's able to score in bunches, and was the leading scorer in our D.II league last season, despite the lack of driving.

If you play an outside oriented tactic, the JS for inside players becomes even more important. So if you play Motion or Run & Gun, i'd even recommend you a Center with decent shooting ability.

Then again, if you play with a tactic with inside focus, it's rather senceless to invest in a sharpshooting PF/C, because the Jump Shot will be rarely taken..

So, the skill "requirements" vary from tactic to tactic.

This Post:
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96257.6 in reply to 96257.5
Date: 6/13/2009 3:48:53 PM
Overall Posts Rated:
1111
A little question here.

I am training PF/C in Rebounding. To get the full effect a player must play 48 mins in PF or C, even if he plays 30 mins PF and 18 mins C. Is that right?

This Post:
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96257.7 in reply to 96257.6
Date: 6/13/2009 3:52:41 PM
Overall Posts Rated:
182182
yes

!zazhigai!
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This Post:
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96257.9 in reply to 96257.5
Date: 6/15/2009 1:10:54 PM
Overall Posts Rated:
2424
I agree. In run and gun. My PF takes mostly jump shots. He's pretty good at it too. He has almost respectable for all his stats.

This Post:
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96257.10 in reply to 96257.5
Date: 6/15/2009 1:14:18 PM
Overall Posts Rated:
2323
I think shot selection is dependent on skills somewhat. When my PF gets the ball outside the paint, he always settles for the jumper. And I run look inside.

This Post:
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96257.11 in reply to 96257.4
Date: 6/15/2009 8:53:04 PM
Overall Posts Rated:
155155


Maybe you should notice that Shot blocking isn't much effective,


It remains to be seen what impact it will have on the new game engine, though...

Run of the Mill Canadian Manager
This Post:
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96257.12 in reply to 96257.11
Date: 6/16/2009 3:31:04 AM
Overall Posts Rated:
959959


Maybe you should notice that Shot blocking isn't much effective,


It remains to be seen what impact it will have on the new game engine, though...


they halfed the amount of shoted blocks, what do you think is that more usefull?

In my eye is just becomes less usefull for guards, who block quite a lot with sb ~7 with the old ge - but not much.

Last edited by CrazyEye at 6/16/2009 3:35:37 AM

This Post:
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96257.13 in reply to 96257.12
Date: 6/16/2009 9:15:34 AM
Overall Posts Rated:
155155


they halfed the amount of shoted blocks, what do you think is that more usefull?

In my eye is just becomes less usefull for guards, who block quite a lot with sb ~7 with the old ge - but not much.


I said it remains to be seen. I seriously doubt you understand the complete implications of the new GE after testing it on a few scrimmages.

Run of the Mill Canadian Manager
This Post:
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96257.14 in reply to 96257.13
Date: 6/16/2009 9:21:24 AM
Overall Posts Rated:
959959


they halfed the amount of shoted blocks, what do you think is that more usefull?

In my eye is just becomes less usefull for guards, who block quite a lot with sb ~7 with the old ge - but not much.


I said it remains to be seen. I seriously doubt you understand the complete implications of the new GE after testing it on a few scrimmages.


on first game day, at leas t in germany(div I and II) the total amount of blocks was reduced by ~50% - i chekced some teamstats(season before the average was 7-8 in div I, after the first game it was below 4 per team).

There wasn't lot of guys who make more then two blocks, i would say even there it was less then with the old system. And even the players where i know they could block pretty good, doesn't really improve their numbers the sample was small but belov average of the season before and even there the numbers was ridiculous.

From: Wigas

This Post:
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96257.15 in reply to 96257.5
Date: 6/20/2009 2:58:59 PM
Overall Posts Rated:
102102
Thanks for the run down on setting team strategy.
Lot to learn as a new owner.