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Extreme Salaries

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123477.5 in reply to 123477.3
Date: 12/16/2009 11:30:18 PM
Overall Posts Rated:
8989
The reality is that you can't train all your players in this game. The plan should be to one or two position train and sell some of the trained players to get enough money to buy good quality players in the positions you're not training.

re: Extreme salaries
It's important to remember that salary increases are not linear, so the difference between the cost of respectable to strong jump shot, and the difference cost difference between prolific and sensational are not even close. It takes a lot of pops to get a player from $5000 to $15000, but it takes a lot less to get a player from $20000 to $30000.

This Post:
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123477.7 in reply to 123477.6
Date: 12/17/2009 6:29:34 PM
Aussie Pride
ABBL
Overall Posts Rated:
546546
Well estimate might be the wrong word its more a guess. I know that training 2 position is more then then 50% of 1 position. I've mentioned 70% before and another GM has said thats probably about right. If your had another number in mind i would be happy to hear it.

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123477.9 in reply to 123477.8
Date: 12/17/2009 6:39:44 PM
Overall Posts Rated:
959959
and the player must be mostly the same, the effect of sideskills is a ugly biased for each study.