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How does the game engine let this happen

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From: Jay_m

This Post:
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240914.4 in reply to 240914.1
Date: 4/23/2013 10:03:12 PM
Overall Posts Rated:
216216
As in my cup loss, a lot of this could just be poor luck. the game substitutions in the last two minutes, and however, is more annoying. I've had games where I was tied in the last 2 minutes and the coach keeps in the backups who are significantly poorer than the starters. It's only common sense that you call a timeout and get the starters back in.

This Post:
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240914.5 in reply to 240914.4
Date: 4/23/2013 10:23:39 PM
Overall Posts Rated:
774774
Too bad it is a well known fact:

Coach intelligence: atrocious (low)

If you use SFDC with starter/reserve, you can expect a good amount of time there will be a 32/16 to 36/12 minute distribution.

If you remember me, then I don't care if everyone else forgets.
This Post:
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240914.6 in reply to 240914.5
Date: 4/24/2013 12:01:25 AM
Overall Posts Rated:
216216
Sure, just add it to the list of "This is a simulation not the real thing and you have to adapt to it." Fair enough.

From: Wakes

This Post:
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240914.7 in reply to 240914.2
Date: 4/24/2013 10:42:05 AM
Overall Posts Rated:
6868
Oh I know, he's built up a tremendous team (I'm 5-11 against him lifetime), and I'm not even remotely upset about the loss in general as much as the manner in which it happened. It's just frustrating that so much poor luck hits my team in a game I felt I should've won under normal conditions, the 21-6 offensive rebounding margin in particular. The depth bit certainly is important, but I play 7 guys all better than "respectable" stamina, and I haven't had a problem late in games to this point. It's frustration is all.