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D.IV Big Men

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228352.38 in reply to 228352.37
Date: 10/26/2012 2:49:52 PM
Overall Posts Rated:
498498
So, I agree with most of what you say. And I just want to throw in my 2 cents along with some of it.

- ... D4/D5 teams shouldn't own any players in the long term category ...

- ... I think you are overstating the "extra" financial benefit of owning players long term. I have crazy fast turnover, never buy players from my country, and have always been close to league average merch.

Your experience with this game has been wildly successful, promoting 2 seasons in a row and setting yourself up for a decent post-season run in D.III. This means that your strategy has worked. But it also means that you haven't faced the challenges the game presents to managers who began slowly or who have missed promotion somewhere along the way (i.e. most of the managers in the game). You have only ever needed short-term players because you were in position to promote each season, bringing you more cash and forcing you to compete at a higher level in the near future, and thus making it easy and necessary for you to trade-up relatively often.

Managers who are recovering from mistakes, are stuck in monster leagues, don't have a promotion bonus and attendance bump to rely on, are trying to build a NT or U21 player, or who don't have the time to TL dive regularly need to find other ways to get by. And that makes other strategies for increasing the performance-cost ratio important.

-I think your stock market analogy is misleading ...
- ... I believe there is always a singular best way to do anything.

The stock market analogy may not be perfect. But what I'm talking about in terms of risk is the depreciation of the re-sale value of older players. Younger players hold their value better than older ones. And the TL can be very fickle. Yes, getting good secondaries mitigates this risk to a degree, since that buoys TL value. But you're gambling when you buy an older player that you can get more money out of them than the value they'll lose over the time you own them. This can happen if you are winning. But if there's a hiccup along the way, like an injury or a well-timed CT, you might not be able to make up for the loss.

I think that there are ways to build a team for stability and ways to build a team for promotion. What I'm saying is that managers need to assess their league and their chances in it, set appropriate goals for their season, and then choose tactics that will fulfill that goal. You advocate for building for promotion, and I think you've got the tactics for that down. But promotion isn't always a possibility.

To go back a few posts, I think that secondaries are the most important thing. And often a player's age lets you get into good secondaries at a lower transfer cost. Here we agree. And I think you would agree that managers have to look at each situation and do the cost/benefit analysis.

But BB hasn't given us the tools to do this definitively, since we don't know how big the effects or how random the algorithms are that govern attendance and merchandise. I think they can balance the equation. You don't.

Finally, I just want to express my opinions to those who read this (if they can make it this far through the thread without giving up):
1) A trend doesn't make a rule, so do you homework in each situation.
2) Managerial tactics should match your overall goals, season goals, and management style.
3) I think our goal should be enjoyment first and success (as you define it!) second. This is the beauty of a RPG. It's bigger than win/lose. Ask yourself if you actually enjoy the time you spend playing BB. And then if you have to even hesitate about it, do yourself a favor. Sell all your players, quit and find another hobby. This game takes too much time to not enjoy it.

Last edited by rhyminsimon at 10/26/2012 2:52:19 PM

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This Post:
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228352.39 in reply to 228352.38
Date: 10/26/2012 3:54:31 PM
Overall Posts Rated:
112112
Thanks for continuing the discussion Simon, very good post, and I agree with most of it.

You have only ever needed short-term players because you were in position to promote each season, bringing you more cash and forcing you to compete at a higher level in the near future, and thus making it easy and necessary for you to trade-up relatively often...

...And that makes other strategies for increasing the performance-cost ratio important.


I follow the school of thought that teams should have two modes, "make a lot of money while not demoting" and "try to promote". This strategy works great in either mode (or anywhere in between), so great that trying to do the former has accidently put me in the latter category two times in a row now. If promoting wasn't realistic last season I could have just stuck with the cheap, profitable roster I had assembled and set myself up for the future (like I am doing this year, my revenue is more than double my expenses and I'm not trying to promote).

I firmly believe this is the best way to have a high performance to cost ratio which is why it is applicable to a large range of goals and situations, including all the situations listed in your post. In fact I think it is even better for teams in worse circumstances since maximizing a weak cash situation is its biggest strength.


I would like to make a longer post on the riskiness of owning older players, and address some other things in your post, but it will take more time than I have now. Hopefully I remember to get back to it at some point.

This Post:
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228352.40 in reply to 228352.1
Date: 10/30/2012 7:49:19 AM
Overall Posts Rated:
706706
I have always been told to be leery of keeping and by 30+ players. While I admit younger players give you a great future, they are just so expensive. I will still be training guards for a few more years so do I buy the older, cheaper big men or try and save up enough money to buy a younger one that will last awhile? The price difference is really huge. What are your thoughts?


I would go with 2 older guys with sum of salaries as of the 1 younger player.

Why? 2 older guys give you options in rotation (therefore better game shape management), they are probably more experienced then 1 younger player and if one gets hurt, the other can jump in.

Another point to take is this - opponent can have a beast at position where you have that one guy. Your 1 younger guy maybe can't defend opponent and can't score against him. When you have 2 slightly worse guys, they can compensate that. Opponent will probably score but your guys can play at 2 positions (PF and C), take turns on defending the "beast" and you'll win that battle (if ent and effort are equal). Maybe they will force fouling out of the "beast"? There are two of them still even if each fouls 4-5 times...

So to ignore all math and economy discussions in this thread, I think 2 older players beat 1 younger.

PS I saw your activity in transfer list and I think it's a mistake. Time will show...

This Post:
00
228352.41 in reply to 228352.12
Date: 10/31/2012 3:27:15 PM
Overall Posts Rated:
137137
well for longitvity i would take some younger player they will reap better rewards for you in the long run. Finacially and as team wise. i dont think smart bet to buy a old player just to regulate, while it s very sure bet that will you regulate becuase the skills and exp they have..

In long haul you cant sell them back and they lose value so it to me its not good idea( * this depend on fast you sell them back lol*) . But if you want to regulate and promote then by all mean buy a older more exp player and play the proper tatics. But i think a group of young beast will do alot more better things for a team in the long haul. Money wise and team wise

This Post:
00
228352.42 in reply to 228352.41
Date: 10/31/2012 4:23:00 PM
Overall Posts Rated:
112112
Haiku summary:

cash and as team wise
young beast alot more better
old men regulate

This Post:
11
228352.43 in reply to 228352.41
Date: 10/31/2012 8:34:29 PM
Overall Posts Rated:
7878
thats not really what i said though.

When i made the initial comments i did, my intent was that a team would have a position (guards, SF, or bigs) that they were training between 2 and 6 guys depending on whether or not they believe in single or 2 position training. On top of that trainee position, i figured that they should have 2-3 guys that are middle aged that can last a longer span of time. The cheaper veterans often have some holes to boot (most of the time the cheaper 32 year olds, IE the 5-30k investments, have a significant hole that the 200-300k veterans do not), so to a degree if you invest in the right younger player, i find he has quite the bang for the buck. See Lartaun Eskibel, my PG, as an example of someone who has made my team exponentially better in D.IV, and might make me go even further down the road. Finally, with the remaining 2-5 positions you have (dependent mostly on your training philosophy), you would invest in the 31-32 crowd, and maybe occasionally invest in an even better 33 year old and live with a few drops within the next 1.5 seasons.

My reasoning was based on the fact that sometimes one doesn't have the time to find more than 6-7 vets every other season for their team. And sometimes, it's harder to find exactly what you want right off the start. Additionally, i don't believe that this game forces you to play absolutely brilliantly financially, and punishes you for not developing your own talent starting at a relatively low level, by letting you get stomped once you reach a certain point. Try for example developing 3 players at PG at the D.II level. not going to work out well when the 5k salary player is facing a 30k minimum across the floor, sometimes an 80k+ guy.

So my advice in full is don't center a team around 31-33 year olds at all positions all the time. You need a good mix, and it's important to understand development by doing it yourself at some point, and you can afford to do it during games more at an earlier stage than you will later on. Additionally, right now in the market 32 doesn't have a particularly good market price point in comparison to 31 year olds, or 33 year olds. so i might actually steer you away from that if you want my advice and look more closely at 31's and 33's.

Last edited by FuriousSK at 10/31/2012 9:13:38 PM