So, I agree with most of what you say. And I just want to throw in my 2 cents along with some of it.
- ... D4/D5 teams shouldn't own any players in the long term category ...
- ... I think you are overstating the "extra" financial benefit of owning players long term. I have crazy fast turnover, never buy players from my country, and have always been close to league average merch.
Your experience with this game has been wildly successful, promoting 2 seasons in a row and setting yourself up for a decent post-season run in D.III. This means that your strategy has worked. But it also means that you haven't faced the challenges the game presents to managers who began slowly or who have missed promotion somewhere along the way (i.e. most of the managers in the game). You have only ever needed short-term players because you were in position to promote each season, bringing you more cash and forcing you to compete at a higher level in the near future, and thus making it easy and necessary for you to trade-up relatively often.
Managers who are recovering from mistakes, are stuck in monster leagues, don't have a promotion bonus and attendance bump to rely on, are trying to build a NT or U21 player, or who don't have the time to TL dive regularly need to find other ways to get by. And that makes other strategies for increasing the performance-cost ratio important.
-I think your stock market analogy is misleading ...
- ... I believe there is always a singular best way to do anything.
The stock market analogy may not be perfect. But what I'm talking about in terms of risk is the depreciation of the re-sale value of older players. Younger players hold their value better than older ones. And the TL can be very fickle. Yes, getting good secondaries mitigates this risk to a degree, since that buoys TL value. But you're gambling when you buy an older player that you can get more money out of them than the value they'll lose over the time you own them. This can happen if you are winning. But if there's a hiccup along the way, like an injury or a well-timed CT, you might not be able to make up for the loss.
I think that there are ways to build a team for stability and ways to build a team for promotion. What I'm saying is that managers need to assess their league and their chances in it, set appropriate goals for their season, and then choose tactics that will fulfill that goal. You advocate for building for promotion, and I think you've got the tactics for that down. But promotion isn't always a possibility.
To go back a few posts, I think that secondaries are the most important thing. And often a player's age lets you get into good secondaries at a lower transfer cost. Here we agree. And I think you would agree that managers have to look at each situation and do the cost/benefit analysis.
But BB hasn't given us the tools to do this definitively, since we don't know how big the effects or how random the algorithms are that govern attendance and merchandise. I think they can balance the equation. You don't.
Finally, I just want to express my opinions to those who read this (if they can make it this far through the thread without giving up):
1) A trend doesn't make a rule, so do you homework in each situation.
2) Managerial tactics should match your overall goals, season goals, and management style.
3) I think our goal should be enjoyment first and success (as you define it!) second. This is the beauty of a RPG. It's bigger than win/lose. Ask yourself if you actually enjoy the time you spend playing BB. And then if you have to even hesitate about it, do yourself a favor. Sell all your players, quit and find another hobby. This game takes too much time to not enjoy it.
Last edited by rhyminsimon at 10/26/2012 2:52:19 PM