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GS hit

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240723.4 in reply to 240723.3
Date: 4/19/2013 12:15:48 AM
Overall Posts Rated:
6969
Yea the whole NT and GS thing is really gonna be quite the issue :s

This Post:
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240723.5 in reply to 240723.2
Date: 4/19/2013 12:48:07 AM
Overall Posts Rated:
216216
How would a short term hit to game shape prevent a team from catching up? It might prevent a team from constantly shuffling in new "expensive players bought cheaply" but does anyone consider a team which is constantly doing that as actually having caught up to the the truly top teams?


The top teams in a league (at least in India where we only have 40 teams) make extra money through cup and through added attendance which allows them to maintain a more expensive roster. This has led to a many season dominance by a single team who makes at least $50,000 per week more and perhaps $100,000 per week more in cup weeks than the other teams. Over the last ~20 seasons, there have been only two teams that have won the championship and the Cup, with occasional hiccups.

Unless one wants to tank for several seasons and build up the $20 million required, buying an expensive player a week or two before the playoffs gives one a chance. Hopefully the GS hit won't go below respectable, in which case it would not be too bad, but I don't see the need for it in the first place.

This Post:
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240723.7 in reply to 240723.6
Date: 4/19/2013 5:12:54 PM
Overall Posts Rated:
774774
Why not team enthusiasm drop? Similar to NT when you drop a player, in league when you add a player.

If you remember me, then I don't care if everyone else forgets.
This Post:
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240723.8 in reply to 240723.1
Date: 4/19/2013 6:07:59 PM
Overall Posts Rated:
455455
Was there a final consensus on the GS hit for buying players? It seems like a bad idea to me because buying expensive players cheaply is one of the only ways that teams can catch up without tanking. The top teams consistently make more money by winning - whether in home attendance, cup games, or merchandising - and so can maintain a higher salary.


The gameshape hit is supposed to be very short term so I'm not sure what tanking has to do with it.

This Post:
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240723.9 in reply to 240723.8
Date: 4/20/2013 8:41:44 AM
Overall Posts Rated:
216216
My only point is that several teams have spent a lot of money and built salary efficient rosters. Unless one wants to accumulate the same amount of money, usually by tanking, the only way of staying competitive is by buying hihg salary players at the last week.

Anyway, whatever the final decision, it will work itself out.

From: GM-hrudey

This Post:
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240723.11 in reply to 240723.9
Date: 4/20/2013 12:07:06 PM
Overall Posts Rated:
32293229
Unless one wants to accumulate the same amount of money, usually by tanking, the only way of staying competitive is by buying hihg salary players at the last week.


It always amuses me when one confuses the concept of "easiest" with "only."

From: Jay_m

This Post:
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240723.12 in reply to 240723.11
Date: 4/20/2013 12:14:23 PM
Overall Posts Rated:
216216

It always amuses me when one confuses the concept of "easiest" with "only."

Depends on your definition. The easiest way is to tank for 5 seasons, build up 20 million in the bank and then buy your team. I fail to see why this is superior to trying to win every year.

From: Wakes

This Post:
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240723.13 in reply to 240723.9
Date: 4/20/2013 1:03:08 PM
Overall Posts Rated:
6868
I don't mean to be too rude, but having had Dragan Abrlic on my team in the past, he's not a salary-efficient player. I can't see Gomez or Yuande's build either, but if you want to build up, consider selling the three of them and acquiring 3 players to replace them in the 80k-100k salary range. You'll still be competitive (not winning the league), and you'll make $250k a week extra.

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