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Cannot score in first quarter

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14884.3 in reply to 14884.1
Date: 2/2/2008 6:58:31 PM
Overall Posts Rated:
44
I think there is a suggestion in the rules that players adapt during a game. That is their initial shot selection isn't based entirely on their skills (eg a player doesn't think "I have a pitiful jump shot, I better not shoot"). But then after he misses his 1st five shots, he stops shooting as much.

The other team had a ton of fouls in the 1Q, and since you only had 11 shots, some of your misses may have been due to being fouled. If you are going to get 33 FT in a game, it probably wouldn't hurt to improve your FT shooting. With the number of a 1 and 1 opportunities, you might have pulled the game out.

The other team had several starters in foul trouble, so this may have been a factor since during the rest of the game they were on the bench more. I don't know if players with more fouls play more tentative defense or not. It would be logical, and it might be relatively straightforward to implement.

I'd work on improving your inside shooting and your passing. The passing will help get better shots, and the shooting will help you make the shots.

This Post:
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14884.4 in reply to 14884.3
Date: 2/3/2008 5:45:52 AM
Overall Posts Rated:
66
Thanks, guys. That's really helpful. I'll work on the passing and inside shooting. Having been promoted to I in the bot cleanup, I don't feel like I've got much room for manouvre - one mistake and I think I could be facing a season of defeats.

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14884.5 in reply to 14884.4
Date: 2/3/2008 11:19:47 AM
Overall Posts Rated:
00
I 've had also a very poor 1st q.
18-9 1Q
4-22 2Q
18-26 3Q
23-20 4Q
At the end i won 63-77. Any idea why i've scored so badly in 1Q? The score was 16-0 for the other team (fighters53) in the eight minute. But in the second Q I won 4-22!! What was this about!?!

This Post:
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14884.7 in reply to 14884.6
Date: 2/3/2008 1:44:26 PM
Overall Posts Rated:
304304
Forrest explained this in the USA chat at one point.

The basic concept is that everyone is fresh and has maximum intensity in the 1st quarter - everything is contested, everyone is highly alert.

As fatigue sets in, and offenses adjust, then you see the scores rise.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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14884.8 in reply to 14884.7
Date: 2/3/2008 2:41:58 PM
Overall Posts Rated:
3535
The basic concept is that everyone is fresh and has maximum intensity in the 1st quarter - everything is contested, everyone is highly alert.
As fatigue sets in, and offenses adjust, then you see the scores rise.

I think it is even more than just that.
At the beginning of the game the shots are taken only considering the offensive skills of the attacking team.
As time goes on the attacks are adjusted to the defensive skills of the opponent.
The adjustment concerns both the shots distribution among the players and the shot distance for each player.
If your best shooter is opposed to an even better defender, he will probably shoot and miss a lot at the beginning of the match, and then the team will start looking for better offensive solutions...

The game engine is really smart :)

This Post:
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14884.9 in reply to 14884.7
Date: 2/4/2008 12:35:53 PM
Overall Posts Rated:
137137
Forrest explained this in the USA chat at one point.

The basic concept is that everyone is fresh and has maximum intensity in the 1st quarter - everything is contested, everyone is highly alert.

As fatigue sets in, and offenses adjust, then you see the scores rise.


Is this true also (maybe to a lesser degree) in the 3rd quarter when players are presumably somewhat rested after the HT break?

Steve
Go Bruins!