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Unofficial buzzer beater guide intermediate championship run (thread closed)

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From: WardoYT

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290308.22 in reply to 290308.20
Date: 10/9/2017 9:24:33 PM
Overall Posts Rated:
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I am thinking about spending 1.5 mil on players?? Build with promotion money coming in but eh its down the road so I have some time to think. I think my math is correct because I have done 10% increase before.

From: WardoYT

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290308.23 in reply to 290308.21
Date: 10/9/2017 9:26:34 PM
Overall Posts Rated:
9595
]http://i68.tinypic.com/292odxy.png I thought about that before you said it to me .

From: WardoYT

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290308.24 in reply to 290308.20
Date: 10/9/2017 9:38:27 PM
Overall Posts Rated:
9595
I looked at a division 3 league today after you said I had my calculations wrong. The very first team had 9,900 in bleachers and a small arena but he spent his savings and promotion money on players "assets" Is 3-0 in his league and is competing.

From: stabby

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290308.25 in reply to 290308.24
Date: 10/9/2017 9:39:58 PM
Overall Posts Rated:
6363
Sources?

From: WardoYT

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290308.26 in reply to 290308.25
Date: 10/9/2017 9:41:44 PM
Overall Posts Rated:
9595
http://i66.tinypic.com/fjolm9.jpg

Last edited by WardoYT at 10/9/2017 9:41:57 PM

From: stabby

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290308.27 in reply to 290308.26
Date: 10/9/2017 9:47:46 PM
Overall Posts Rated:
6363
I don't think you can get a roster like that for 1.5 million lol but regardless they are doing fairly well right now. We will have to see if it continues. Also he's got about 2K seats on you which once again makes a bigger difference in D3.

From: WardoYT

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290308.28 in reply to 290308.27
Date: 10/9/2017 9:49:18 PM
Overall Posts Rated:
9595
1.10 million is what I am projected to make with day-trading involved at the end of the season. Not including fire sale of scrubs. 1.5 is expected to be saved.

From: WardoYT

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290308.29 in reply to 290308.21
Date: 10/10/2017 12:40:29 AM
Overall Posts Rated:
9595
You don't need to!!! I don't see you putting hours into a game a day!!!

This Post:
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290308.30 in reply to 290308.29
Date: 10/10/2017 4:31:24 AM
Triple-Double
III.6
Overall Posts Rated:
8888
Oh my lord. Help me now.

1. Wardo, I just made it into d3 approximately 7 months ago, as it's been 2.5 seasons since I was in d3. I will promote again this season. Only reason why I didn't promote in the past was because I was tanking and training for u21. I am a good, experienced manager who simply values the u21 team over club success. However, this time around I am continuing training my guards, and they will take me for sure into d3, and *hopefully* up to d2.

2. Your guide is much too specific and vague at the same time my dude. I have no idea how you managed this but you have.

Anyways, here's my critique/revising of wardo's guide:

Step 1: saying you need 1.5 mil to promote is simply untrue. You don't need any amount of money to promote. However, it is suggested you save money to buy higher level players in order to stick in the division above you.

Step 2: Your arena being done doesn't actually detail what done is, which should be somewhere around 16k-20k seats. Also, I would shoot for around 12k when promoting to d3 and work on getting it maxed while there if you promote a little early.

Step 3: Yes, d3 ready starters and backups do help you compete, and is something you should have if you plan on staying in d3. Your ranges are again too specific, however. D3 starting bigs should have around 40-45 BSP for just an average big. If you are an inside team, better bigs are more preferable, and outside teams can take more specialized approaches. Average d3 starting guards should have somewhere around 60-70 GSP. Builds can fluctuate a lot, however. Skills such as OD and PA are generally considered more important than DR, so make sure your guard is somewhat well rounded. SFs for d3 can be so different depending on the team. Inside SFs for inside teams should have good IS, outside teams should have SFs with good JS and guard skills, and balanced teams benefit from having a swell rounded SF. 90 TSP is a competent d3 SF. DISCLAIMER: all builds have different values specific to teams. This is just a general rule of thumb, so don't always live by this. Try to get players that fit together to be able to play 2-3 different offenses well. This keeps teams from guessing your offense easily.

Step 4: The best and easiest way to improve week by week is by training. Even if you only have room for one trainee, play him 48 minutes on Thursday scrimmages to get him minutes. Any training is good training. This improves your team and sets up your future.

Step 5: Managing minutes is indeed a very important key to success. If you keep your players somewhere between 50-70 minutes per week you typically end up with 8-9 GS, which improves how well they play compared to lower GS players. For instance, a Big with 9 GS will outperform another big with the same build if he was in 8 GS. With good game shape, you can promote to d3 with a lesser roster than your competitors.

Step 6: I do not understand what you mean by this, but if it has anything to do with tactics here is my take. Experiment with different lineups against teams you know you can beat. This can be important to figuring out the best offense for your team. Also, maximize points by using buzzer-manager.com to predict your opponents offense using GDP. Be cautious when doing so, however, as it can lose you points as well. Use take it easy effort most of the season, and when absolutely necessary use normal. Do not use crunch time except in last resorts. During playoffs this enthusiasm advantage will give you the edge over your opponent.

So yeah, that's about it for my guide. Thanks folks. If you have any specific questions shoot me a bb-mail

Last edited by Sixth Man at 10/10/2017 4:56:13 AM

This Post:
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290308.31 in reply to 290308.30
Date: 10/10/2017 4:40:17 AM
Overall Posts Rated:
9595
Such a long post no point to read and you just re did what I did lmao. I was just using rule of thumb and reality in what colleges and Soccer across the pond does.

This Post:
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290308.32 in reply to 290308.30
Date: 10/10/2017 4:42:57 AM
Overall Posts Rated:
9595
Oh yeah you're just doing that because of the establishment that backs you... Your not really trying to help people with content that puts you ahead of the learning curve.

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