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Team Chemistry

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This Post:
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267897.2 in reply to 267897.1
Date: 2/17/2015 3:58:33 PM
Overall Posts Rated:
370370
If a manager cannot manage Game Shape, you're going to give him a free pass???

This Post:
00
267897.4 in reply to 267897.3
Date: 2/17/2015 4:16:36 PM
Overall Posts Rated:
370370
Ahh, okay, gotcha.

Still, if a player plays for one team, logically this improves his game shape how? Avoids the stress of packing his kuggage and wearing a different color jersey? I'm not sure I see any logical connection to GS.

Doesn't merchandise sales already give an advantage to the team when a player is with them a long time? At least that is logical.

Last edited by Mike Franks at 2/17/2015 4:17:50 PM

This Post:
00
267897.6 in reply to 267897.5
Date: 2/17/2015 8:15:37 PM
Overall Posts Rated:
5959
I second this explanation of how the logic of this is in real life and I dont have any problem if the time will be measured in minutes played but 1600 is quite long for me. I will go with 1400 playing time in league and cup games :)

Thanks Perpete :)

I do believe this will not take a lot of coding to do but the effect of it to give the game a feel of Chemistry in real life should be huge.

Please BB gods.

Last edited by Fearless Forecast at 2/17/2015 8:21:30 PM

This Post:
00
267897.7 in reply to 267897.1
Date: 2/18/2015 8:24:04 AM
Overall Posts Rated:
4343
(262128.1)

I find it related :)
It would be very attracting to have something that, in the end, favours loyalty.

This Post:
00
267897.12 in reply to 267897.11
Date: 2/19/2015 9:42:01 AM
Overall Posts Rated:
5959
agree.

and the beauty of this suggestion is the simplicity of it. It will not be very hard to grasp it.

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