BuzzerBeater Forums

Suggestions > It's time to save BB by fixing the Fan Survey

It's time to save BB by fixing the Fan Survey

Set priority
Show messages by
This Post:
11
253316.2 in reply to 253316.1
Date: 1/2/2014 9:04:54 PM
Overall Posts Rated:
766766
I think the luxury tax is designed to combat this problem as well.

It might not seem like it at first, but hear me out.

Previously it would require X amount of $$$ and Y length of time to tank down a few divisions, and then have enough capital to build massive teams to just advance up the ranks into Div I.
With the luxury tax, that amount X, is now like, 4X.... a bit like the beer. Disgusting, bitter and only QLD'ers go near it.

And so because you now need 4X amount of $$$, thats going to triple the length of time that you will need to 'tank' for.

So you will probably find teams tanking, and tanking and then... just givin up on the tank idea because its now going to take too long to tank enough $$$ to be able to overcome the luxury tax.

I dont think users will realise this straight away. Current tankers will be the first to experience this..... so i think the trend will take a little while to get over.


IN saying all that - The Fan Survey still does have some issues (which, correct me, didn't they ammend this at the start of last season?) - SO yes.... IMO, tankers merchandise should basically go to zero and attendance should significantly drop.

This Post:
00
253316.3 in reply to 253316.2
Date: 1/2/2014 10:15:00 PM
Overall Posts Rated:
299299
Hey, 4X is amazing...

Ok, on a serious note, yeah, I see that the luxury tax is an attempt at doing that. The way you get around it, though, is by tanking and training. If you train ID, IS and REB, well... everyone knows that those skills at high levels are the most expensive.

I like the luxury tax idea, I just think that, even if it wasn't drastic, an adjustment (a proper one) to the Fan Survey is warranted.