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Injuries. Are they necessary?

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From: MP5

This Post:
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300020.18 in reply to 300020.17
Date: 6/10/2019 10:17:27 AM
Hard Ball Gets
ABBL
Overall Posts Rated:
134134
One season is three weeks.


Ha!
Hahahahahah!

Uh, dude ... you might want to check your math there!

Oh, man ...

Anyway, my 2c worth. I've lost B3 games due to an injury (preceding the game), and won Div 2 title matches due to (help from) an injury to an opponent. They make the game better, a little more randomness and a little more strategic option is in this case a good thing.

Whine all you like about it - however, please don't present your opinion as fact.

This Post:
00
300020.25 in reply to 300020.22
Date: 6/10/2019 5:00:56 PM
Overall Posts Rated:
14901490
I'm not against changing the upper limit of injury length
I'm against I would make injuries for people with a lvl 1 doctor even longer. Cheapskates gotta pay.

I noticed the other day when he opened a new thread that Wolph got a 3 week injury and has a lvl 7 doctor. Leaving aside the shock of the lvl 7 doctor, which is mind boggling considering he used to go for lvl 1 staff with salary close to $0, is it fair to get 3 weeks with a lvl 7 doctor while other people get 1 week with a lvl 1? Look at this: (37335985)

Last edited by Lemonshine at 6/10/2019 6:47:58 PM

This Post:
00
300020.26 in reply to 300020.24
Date: 6/10/2019 5:06:46 PM
Overall Posts Rated:
14901490
The solution is simple: increase the number of trainers, so lvl 6 and lvl 7 trainers become cheaper and you can cap even 10 potential players faster.

We need to see the impact of gym and youth trainer on this though.

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