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Ideal SF skillsets

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From: whompa

This Post:
00
209298.166 in reply to 209298.165
Date: 1/6/2014 7:39:05 PM
Overall Posts Rated:
5656
yeah i really like him, I paid a massive amount, way too much but really wanted to train someone from scratch.

I want passing and OD at 10-12 then hit inside skills.

This Post:
00
209298.168 in reply to 209298.166
Date: 1/8/2014 2:13:47 PM
Overall Posts Rated:
32293229
yeah i really like him, I paid a massive amount, way too much but really wanted to train someone from scratch.

I want passing and OD at 10-12 then hit inside skills.


If only he had JR also, he'd be even more perfect. But training those kinds of players is definitely fun!

This Post:
00
209298.169 in reply to 209298.168
Date: 1/8/2014 3:20:50 PM
Leeds City Ballers
II.1
Overall Posts Rated:
258258
Second Team:
Feeney Lee BC

Weekly salary: $ 3 916
Role: draws a paycheck
(BuzzerBeta)

DMI: 11400
Age: 19
Height: 6'4" / 193 cm
Potential: hall of famer

Game Shape: average

Jump Shot: average Jump Range: respectable
Outside Def.: average Handling: respectable
Driving: respectable Passing: mediocre
Inside Shot: respectable Inside Def.: average
Rebounding: respectable Shot Blocking: pitiful
Stamina: average Free Throw: respectable

Experience: atrocious

Hey fellas just thought i'd chip into this awesome thread with my new trainee i have acquired in the last few days, what do you all think?

This Post:
00
209298.170 in reply to 209298.169
Date: 1/8/2014 5:17:14 PM
Overall Posts Rated:
432432
If only he was 18...and maybe an inch or two taller :)

The starting build is as ideal as can be, and he doesn't have glaring weaknesses. I would probably turn him into an all-around guard or outside-based SF. Great trainee.

This Post:
00
209298.171 in reply to 209298.168
Date: 1/9/2014 5:59:44 AM
Overall Posts Rated:
952952
But training those kinds of players is definitely fun!

SF training fun...yeah, you must be a masochist.

They basically bounce from PG to C position and back for 8-9 seasons making you lose games in the process and when they are done, you get what...5 good seasons out of them? If you train them for NT, you get even less productive games from them.

Last edited by Koperboy at 1/9/2014 6:00:10 AM

This Post:
33
209298.172 in reply to 209298.171
Date: 1/9/2014 12:03:21 PM
Overall Posts Rated:
32293229
But training those kinds of players is definitely fun!

SF training fun...yeah, you must be a masochist.

They basically bounce from PG to C position and back for 8-9 seasons making you lose games in the process and when they are done, you get what...5 good seasons out of them? If you train them for NT, you get even less productive games from them.


I just convinced them they were guards until they were like 22, and then told them I was just kidding and now they need to train like big men. Many laughs were had. Heartfelt stories were exchanged. Suggestions of what I could do to myself abounded. Great fun! ;)

From: Olgrey

This Post:
00
209298.173 in reply to 209298.27
Date: 1/11/2014 11:51:54 AM
Overall Posts Rated:
6767
'Some skills are basically free, so foolish not to build them up to a certain point That makes the PA debate kinda clear, PA is free up to a certain point, so foolish not to get it there before testing the cap.'

I read this a lot about 'free' skills. Where can I find a list of 'free' or 'close to free' skills by position'?

Also, I am training a 'superstar' 6'5" Center to be a SF, so I believe his 'free' skills will be different than those described above.

Thanks

** Edit

I just noticed my trainee - I drafted him last season as 18yo and he was listed as 'C' now is a 19yo 'PF'. I didn't know their position title could change with training and development.

Last edited by Olgrey at 1/11/2014 12:19:17 PM

From: jv03

This Post:
00
209298.175 in reply to 209298.173
Date: 1/11/2014 3:53:15 PM
Telecasters
II.2
Overall Posts Rated:
101101
Second Team:
Telecasters II
I am not sure if there are any free skills, just really cheap skills. I could be wrong about this, just my opinion have reading about this on the forums and using things like Buzzer Manger and the training simulator. Here is a link to the list of skills and their importance to each position:

(144856.35)

Basically, your 6'5 PF could train Jump Range and Shot Blocking right now and see minimal increases in salary. As you already noted, he could change positions. So if you over train one skill, his position may change and you might end up with a higher salary that the player is really worth.

This Post:
33
209298.176 in reply to 209298.173
Date: 1/12/2014 4:33:28 PM
Overall Posts Rated:
9191
Yes, player positions change based on how they are trained. As far as we (the userbase) can tell, there are 5 different salary formulas and the suggested position is the position that has the highest salary. The skills that affect salary [the most] are:

PG: JS, JR, OD, HA, DR, PA, RB

SG: JS, JR, OD, RB

SF: JS, JR, OD, ID, RB, SB

PF: JS, IS, ID, RB, SB

C: IS, ID, RB, SB

Those skills are based on the Coach Parrot tool.

So basically, passing is "free" on an SF until his position changes to PG. There are many, many teams out there that play either "PGs" or "PFs" at SF. It is more a salary formula artifact than anything else.

edit: Rebounding affects everyone's salary.

Last edited by tictacshack at 1/12/2014 4:34:01 PM

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