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3-2 Zone vs M2M

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This Post:
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167143.16 in reply to 167143.12
Date: 12/26/2010 9:21:26 PM
Overall Posts Rated:
1515
Everytime the SF pulls up for a shot, is it just the defensive skills of my SF guarding him that affect his shot?


You need to read the game narrative to see who is guarding whom during the game. In MtM, this is NOT always SF on SF because the game is realistic and has switches and defensive help. This also happens in all forms of zone. So the other guy team will not always be guarded by his opposite number, to say nothing of the times your backups will be in the game.

Or does my overall defense ability affect him?


If by 'overall defensive ability' you mean your team ratings, you need to understand those team ratings are NEVER used by the game engine. The team ratings are solely informational and calculated according to the formula in the Game Manual. The boost or decrement to ratings described in the Game Manual are applied to the individual ratings during the play of the game.


This Post:
00
167143.17 in reply to 167143.16
Date: 12/26/2010 9:54:25 PM
Overall Posts Rated:
172172
I know that there are switches and that sometimes he will be guarded by someone else, or he may drive and run into someone rotating from the other side. But most of the times he will go up against the SF assigned to guard him. And when I say "overall defensive ability" I don't mean ratings, those are like averages from the game. I mean the defensive skills of the other players close by. Let me give you an example. The game play says "Player X pulls up for an outside jumper, guarded closely by player Y". Question is, is it the same if all my other players have OD = 1 or OD = 12?

From: CrazyEye

This Post:
00
167143.18 in reply to 167143.17
Date: 12/27/2010 3:25:02 AM
Overall Posts Rated:
959959
call it the rating who are currently on the field ;)

And the switches are mostly trys to block.

Last edited by CrazyEye at 12/27/2010 3:25:28 AM

This Post:
00
167143.19 in reply to 167143.17
Date: 12/27/2010 9:32:52 AM
Overall Posts Rated:
1515
The game play says "Player X pulls up for an outside jumper, guarded closely by player Y". Question is, is it the same if all my other players have OD = 1 or OD = 12?


The player doing the close guarding (or otherwise specifically mentioned) is the only one whose rating matters on that play.

Now I understand what you mean about overall defensive ability, and that you have a good understanding of the team ratings.

As to the switches, I've noticed my team frequently scores when the other team switches and a guard tries to stop one of my big men, or one of their bigs jumps out to face my guards on a three. So I think of these switches as golden opportunities to score, or big stops when (usually) my team is not scored upon. So while a player is guarded by his counterpart most of the time, when he's not it is a key moment in the game, and ones you need to win as often as possible.

This Post:
11
167143.20 in reply to 167143.19
Date: 12/27/2010 9:55:10 AM
Overall Posts Rated:
959959
The player doing the close guarding (or otherwise specifically mentioned) is the only one whose rating matters on that play.


thats wrong

This Post:
00
167143.21 in reply to 167143.19
Date: 12/27/2010 10:02:51 AM
Overall Posts Rated:
172172
You're right, the switches often lead to a mismatch like a big man drifting outside to face up against a guard.

The player doing the close guarding (or otherwise specifically mentioned) is the only one whose rating matters on that play


This is why I think it's best to play a 3-2 zone in this particular case. This monster SF is mostly an outside shooter and my big men can hold their own without giving away offensive rebounds. The zone can spare my SF of having to guard the other one on every possession and should make him work harder for his outside shot.

This Post:
00
167143.23 in reply to 167143.22
Date: 12/27/2010 10:02:49 PM
Overall Posts Rated:
4040
Whenever I played 3-2 zone my center or power forward would nearly always guard the opponent's guards' mid-range shots, which meant automatic hoops for them. That's when I quit playing 3-2 zone -- when a guard kept draining mid-range shot after mid-range shot over my center.

This Post:
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167143.24 in reply to 167143.23
Date: 12/27/2010 11:24:22 PM
Overall Posts Rated:
451451
The way I see it is M2M is always the safest bet against uncertainty of your opponent's tactics and even based offense. The 3-2 and the 2-3 work well when you know the offense your opponent will use or they have one star player that needs to be shut down on the inside or outside. If you guess wrong with these formations, you will severely regret it.

This Post:
00
167143.25 in reply to 167143.24
Date: 12/28/2010 5:52:16 AM
Overall Posts Rated:
6060
In case your defense is weaker than his, you better take some risk and play 3-2 zone. Some managers even use it against Look Inside. So it's really up to you.

This Post:
00
167143.26 in reply to 167143.20
Date: 12/29/2010 8:17:50 AM
Overall Posts Rated:
1515
The player doing the close guarding (or otherwise specifically mentioned) is the only one whose rating matters on that play.


thats wrong


Could you elaborate on that? My comment meant that if only one player is mentioned as defending, his rating alone determines the shot outcome. If it is otherwise, I'd appreciate your reasoning.

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