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Training during All Star Break

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This Post:
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278154.15 in reply to 278154.14
Date: 4/2/2016 4:32:12 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
Let's say you have three pretty much identical players for the PF/C position, each with 8 stamina, and you're in a league that doesn't present frequent opportunities for blowouts. One of those three is going to be playing 80 minutes, barring injury or foulouts. And if you run slow offenses, you may well run above 80 minutes - I routinely saw a pair of my starting guards with 7 stamina get as high as 45 minutes in Princeton some time ago.

I know you weren't advocating it, but I'd consider it stupid to run slow offences twice in a week if you have high stamina. I'd also regard it as a waste of stamina to prefer a slow offence anyway. If you have high stamina use it to run the legs off your opponent, who in all probability is going to have less than you do.

This Post:
00
278154.16 in reply to 278154.15
Date: 4/2/2016 5:24:00 PM
Overall Posts Rated:
32293229
Let's say you have three pretty much identical players for the PF/C position, each with 8 stamina, and you're in a league that doesn't present frequent opportunities for blowouts. One of those three is going to be playing 80 minutes, barring injury or foulouts. And if you run slow offenses, you may well run above 80 minutes - I routinely saw a pair of my starting guards with 7 stamina get as high as 45 minutes in Princeton some time ago.

I know you weren't advocating it, but I'd consider it stupid to run slow offences twice in a week if you have high stamina. I'd also regard it as a waste of stamina to prefer a slow offence anyway. If you have high stamina use it to run the legs off your opponent, who in all probability is going to have less than you do.


Absolutely. Unfortunately, I found myself in a situation where I added a couple of complementary pieces to the roster who came in with 8+ stamina, and it took a couple of to drop enough that they would occasionally be substituted even in a Princeton. I suppose compared to the issues with people having trouble getting guys 48 minutes, and compared to some of the other issues related to the substitution patterns, it's really a small thing.

This Post:
00
278154.17 in reply to 278154.16
Date: 4/2/2016 5:52:05 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
Absolutely. Unfortunately, I found myself in a situation where I added a couple of complementary pieces to the roster who came in with 8+ stamina, and it took a couple of to drop enough that they would occasionally be substituted even in a Princeton. I suppose compared to the issues with people having trouble getting guys 48 minutes, and compared to some of the other issues related to the substitution patterns, it's really a small thing.

I've got the opposite situation. To play fcp I've had to add stamina, which has now led to a situation where I have mostly 8 or 9, and some new additions with more normal levels (4-6). One thing I've been able to do is have one player backup two starters because the different stamina levels of the starters means they're actually substituted at different times. I'm not 100% convinced I can do this all the time but its something worth noting.

This Post:
00
278154.18 in reply to 278154.17
Date: 4/4/2016 11:53:08 AM
Overall Posts Rated:
32293229
Absolutely. Unfortunately, I found myself in a situation where I added a couple of complementary pieces to the roster who came in with 8+ stamina, and it took a couple of to drop enough that they would occasionally be substituted even in a Princeton. I suppose compared to the issues with people having trouble getting guys 48 minutes, and compared to some of the other issues related to the substitution patterns, it's really a small thing.

I've got the opposite situation. To play fcp I've had to add stamina, which has now led to a situation where I have mostly 8 or 9, and some new additions with more normal levels (4-6). One thing I've been able to do is have one player backup two starters because the different stamina levels of the starters means they're actually substituted at different times. I'm not 100% convinced I can do this all the time but its something worth noting.


I kind of thing it would be a neat idea to have stamina training work so that you can set a target stamina value (say, 6) and then when you train, anyone who is over that tracks down toward it and maybe that helps boost anyone below it to get there faster. There's significant balance issues (pick up a whole slew of 9 ST scrubs from the TL, set your target at 8 and you've massively upgraded your real players quickly), so I don't think it'd be a serious proposal, but it's a fun thought. I just hate the notion that something that supposedly is there to make your players better (and it does, generally do that) is still something that doesn't make sense if you believe in getting any sort of rotation in your players' minutes.