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271644.127 in reply to 271644.1
Date: 7/31/2015 5:32:32 PM
Overall Posts Rated:
596596
I think ya'll agree the SB is an effective attribute. But i wonder how much would you 'cut' from the ID to train SB instead?
For example, If you could have ID+SB to a total of 27 points, how would you split it?


I've read this whole string of posts, and it is relevant for me as I am training up my Utopia team of all homegrown players.
Since I don't get to pick and choose from the transfer line, and I train my trainees all at once, the relationship of ID to SB is going to be interesting as I develop my team.

I'm definitely training SB as an important skill, and will always aim to have it equal to ID on my best big man, which as it happens is going to lead to it being higher than ID on one of my backup bigs. It will be cool to see how that impacts game play. Also, in the process of training SB for my bigs, my trainee guards are also getting SB training, so I'll hopefully see some advantages there.


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From: kastan
This Post:
00
271644.130 in reply to 271644.128
Date: 8/1/2015 8:27:41 AM
Overall Posts Rated:
216216
Mostly pro-SB managers are trying to make a point here ... all this SB is higher than ID etc. These blocking monsters are very good defenders I agree. Just that Look Inside enthusiasts philosophy is "my attack is unstoppable and defence matters less". So it is hard to sell SB to them. Result is even that LI-enthusiasts actually value guys with low SB in transfer market as these builds allow more attack/rebounding or mean lower salary for big guys when IS/RB/ID are equal to opponents. Salary matters when player salary is in 150 000 - 200 000 region or main skill advantage if You want to be on top.

Not making any hard facts here but I mean for some (IS/ID/RB/SB) ... 18/17/18/4 is more useful then 17/17/17/8 ... or any other extremes like 17/16/17/10 ; 17/15/17/12 ; 17/14/17/14 etc ... up to 17/11/17/20 ... these builds are roughly with same salary and potential gap (2 levels of SB equals roughly 1 level of either IS,ID or RB).

But about ID and SB, I would favor ID for 3 reasons.
Let me start about consideration of Game Engine. Because of the nature of the game its server must calculate more than 10 or so matches in a second. This means not very complicated mechanics can be implemented. Which leads to searching for simplest way of putting the match together.
* There are 6 game ratings for team.
* There are 5 players vs player match-ups located somewhere in the court.
* And there should be a decision about attempting to score or passing play for this player who holds a ball.
* Simplest way to implement these decisions together with game ratings is to combine defending players defending skill with team rating (and his form and xp and stamina) and making direct comparison against offensive players skill combined with team rating and form, xp, stamina etc.
* So we have 6 skills that get somewhat boosted from team ratings. Which leaves 4 main skills which are probably not. These individual skills are most logically Jump Range, Driving, Handling, Blocking. Each of them has a role. They can be used separately for other checks (steals, attempting drives, attempting blocks/disturbing shooter when he attempts to score or affecting jump shot on distance).

1) For me, conclusion is that SB is not as collective skill as ID. This means very high ID Center could help all teammates to dominate their effective ID over opponents IS if team-mates have high/average ID also.
2) I feel rebounding and shooting skills to be more valuable to team and when potential limit is close or salary is taken into account at higher levels, then first to not have is SB. Also against 19 IS You would want/need higher than 10 SB to be effective and this means sacrificing from somewhere (I dont have data, just common sence for this last sentence).
3) Its easier in market.

Made this post to show arguments for not using SB in big guy builds. Not against someone using SB or loving it. And for starting post. 27 points are too much to distribute as ID and SB are not equal salary- or gap-wise. 26 ID 1 SB guy would have almost double the salary of 1 ID 26 SB guy. You could think up 20 points so that each point is 1 ID or 2 SB. Then I would have 18 ID, 4 SB most probably. Equal salary build would be 12 ID 16 SB ... this I would like to have in my perfect guard/small forward as ID and JS/JR together are taxed heavily in SF salary formula.

From: Robard

This Post:
00
271644.131 in reply to 271644.130
Date: 8/1/2015 8:51:37 AM
Overall Posts Rated:
301301
Nice post, thanks.
In contrast to you i believe team ratings have absolutely no influence on the game but are created with the box score after the game to give managers some visualisation of the matchup. They are also heavily bugged and quite incorrect. (e.g. +2 for all ratings if you play OT and other nonsense i explained earlier in this thread)
I would never pick players based on how much they boost my team ratings...

This Post:
00
271644.133 in reply to 271644.132
Date: 8/1/2015 2:25:25 PM
Overall Posts Rated:
301301
How do you know the GE does not just add a flat 10% OD on the cost of 10% I'D on all players in a 3-2?
It does create an individual matchup for each shot in play by play...

This Post:
00
271644.134 in reply to 271644.124
Date: 8/1/2015 3:31:30 PM
Overall Posts Rated:
5959
#3 Every is just arguing with me because they ahve something against me personally. Everyone is ganging up on me, poor me....



I told you this already. You didn't listen to me when everyone has something to complain and argrue with you. If Hording information from the bottom levels is really true then your just one of them. Myself had trouble finding a mentor for financies and couldn't comprehend what he was asking for. As for scaling I think by the way people on here is saying, it is lying to us in the forums to gain the advantage so we think otherwise. Otherwise I find your information false as well depending on the trend of how these people work together to stop the game from growing and develop competivitiness this is why we see a 2 time b3 champion.. Common sense really.

Heading on the right path so far. Are you?
This Post:
66
271644.135 in reply to 271644.134
Date: 8/1/2015 5:10:39 PM
Overall Posts Rated:
8383
You and Mike should team up analyzing and collecting data for lower divisions since you guys really seem to care about it. Help each other get out of D4 and discussion some of your opinions. No one is hoarding information from us they are trying to help people like you and me, since we haven't experimented with SB much. They don't gain anything from telling us false data we aren't from the same country or division as them so we might not ever play them. Everyone is trying to tell us helpful information about ID/SB. They telling us to scale down these builds and they should be successful just like Manon and other mangers are. Go to the mentor page and contact someone to be your mentor or find one of the USA offsite.

@Mike Franks- There are many ways of making it out of any division. This is why we all love BB, we can create and build any type team we want. Everything is scaled down from D1/B3, we just have a worst D4 version of their players. Manon and Trainerman aren't saying the only way to win is by training SB. They are just trying to promote and make people more aware about SB. They are many ways to win games. Play the game however you want. They are many approaches to game maybe training SB isn't your approach. Maybe you want a LI cookie cutter team or an outside team.

We got right back on topic now we are right back off. Let's try to stay on topic.

This Post:
00
271644.136 in reply to 271644.135
Date: 8/1/2015 5:23:27 PM
Overall Posts Rated:
5959
LI cookie cutter team
Can someone explain to me what that means?

Heading on the right path so far. Are you?
This Post:
00
271644.137 in reply to 271644.136
Date: 8/1/2015 5:37:09 PM
Overall Posts Rated:
8383
Basically every D1/B3 out there. The guards have like 11+ IS with some of them in 15-19 range that play NT. All the guards have 18+ OD, with 17+ DR and they barely have JS/JR. The big men and SF are loaded with IS, DR. All they play is LI, LP, II, Ptb.

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