BuzzerBeater Forums

Help - English > ID-SB

ID-SB

Set priority
Show messages by
From: B.B.King

This Post:
00
271644.121 in reply to 271644.120
Date: 7/31/2015 9:57:30 AM
Overall Posts Rated:
12061206
It wasn't accusation, it was possible explanation. Maybe you won few games because you have more expensive guards (and maybe even whole payroll), not because of SB of bigs.

This Post:
00
271644.125 in reply to 271644.124
Date: 7/31/2015 12:14:56 PM
Overall Posts Rated:
370370
SO let's summarize (what I hear you saying in your last post)
Don't bother, you didn't get any of it right.

LOL, you're so predictable.

This Post:
00
271644.127 in reply to 271644.1
Date: 7/31/2015 5:32:32 PM
Overall Posts Rated:
596596
I think ya'll agree the SB is an effective attribute. But i wonder how much would you 'cut' from the ID to train SB instead?
For example, If you could have ID+SB to a total of 27 points, how would you split it?


I've read this whole string of posts, and it is relevant for me as I am training up my Utopia team of all homegrown players.
Since I don't get to pick and choose from the transfer line, and I train my trainees all at once, the relationship of ID to SB is going to be interesting as I develop my team.

I'm definitely training SB as an important skill, and will always aim to have it equal to ID on my best big man, which as it happens is going to lead to it being higher than ID on one of my backup bigs. It will be cool to see how that impacts game play. Also, in the process of training SB for my bigs, my trainee guards are also getting SB training, so I'll hopefully see some advantages there.


Message deleted
From: kastan
This Post:
00
271644.130 in reply to 271644.128
Date: 8/1/2015 8:27:41 AM
Overall Posts Rated:
216216
Mostly pro-SB managers are trying to make a point here ... all this SB is higher than ID etc. These blocking monsters are very good defenders I agree. Just that Look Inside enthusiasts philosophy is "my attack is unstoppable and defence matters less". So it is hard to sell SB to them. Result is even that LI-enthusiasts actually value guys with low SB in transfer market as these builds allow more attack/rebounding or mean lower salary for big guys when IS/RB/ID are equal to opponents. Salary matters when player salary is in 150 000 - 200 000 region or main skill advantage if You want to be on top.

Not making any hard facts here but I mean for some (IS/ID/RB/SB) ... 18/17/18/4 is more useful then 17/17/17/8 ... or any other extremes like 17/16/17/10 ; 17/15/17/12 ; 17/14/17/14 etc ... up to 17/11/17/20 ... these builds are roughly with same salary and potential gap (2 levels of SB equals roughly 1 level of either IS,ID or RB).

But about ID and SB, I would favor ID for 3 reasons.
Let me start about consideration of Game Engine. Because of the nature of the game its server must calculate more than 10 or so matches in a second. This means not very complicated mechanics can be implemented. Which leads to searching for simplest way of putting the match together.
* There are 6 game ratings for team.
* There are 5 players vs player match-ups located somewhere in the court.
* And there should be a decision about attempting to score or passing play for this player who holds a ball.
* Simplest way to implement these decisions together with game ratings is to combine defending players defending skill with team rating (and his form and xp and stamina) and making direct comparison against offensive players skill combined with team rating and form, xp, stamina etc.
* So we have 6 skills that get somewhat boosted from team ratings. Which leaves 4 main skills which are probably not. These individual skills are most logically Jump Range, Driving, Handling, Blocking. Each of them has a role. They can be used separately for other checks (steals, attempting drives, attempting blocks/disturbing shooter when he attempts to score or affecting jump shot on distance).

1) For me, conclusion is that SB is not as collective skill as ID. This means very high ID Center could help all teammates to dominate their effective ID over opponents IS if team-mates have high/average ID also.
2) I feel rebounding and shooting skills to be more valuable to team and when potential limit is close or salary is taken into account at higher levels, then first to not have is SB. Also against 19 IS You would want/need higher than 10 SB to be effective and this means sacrificing from somewhere (I dont have data, just common sence for this last sentence).
3) Its easier in market.

Made this post to show arguments for not using SB in big guy builds. Not against someone using SB or loving it. And for starting post. 27 points are too much to distribute as ID and SB are not equal salary- or gap-wise. 26 ID 1 SB guy would have almost double the salary of 1 ID 26 SB guy. You could think up 20 points so that each point is 1 ID or 2 SB. Then I would have 18 ID, 4 SB most probably. Equal salary build would be 12 ID 16 SB ... this I would like to have in my perfect guard/small forward as ID and JS/JR together are taxed heavily in SF salary formula.

Advertisement