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Suggestions > Remove All-Star Game

Remove All-Star Game

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From: CrazyEye

This Post:
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154355.10 in reply to 154355.8
Date: 8/16/2010 8:16:46 AM
Overall Posts Rated:
959959
Well I'm against boosting merchandise for participants. Mainly because winning teams have few players in the all-star game, as their roster is better, and player stats are not that impressive. For instance my player who has made 22 three pointers out of 43 (if I remember correctly), and has accuracy of 51 percent is not even in the 3pt contest.



to be a winning team and having all stars ain't impossible, and even if you are balanced(i have a nomination in every categorie and 3 all stars), If you manage to play your stars betwen 60-70 minutes in league, which should be possible without a long and taff cup run you even get the advantage of the extra visitors through your succes(number of visitors play a role in the election).

This Post:
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154355.11 in reply to 154355.10
Date: 8/16/2010 8:29:52 AM
Overall Posts Rated:
237237
It isn't impossible but it shouldn't be a crap shoot like it is now where the winning teams can sometimes be disadvantaged by not having many allstars so therefore no rewards should come out of it.

Not that I am complaining but I will use my team as an example. I am currently 11-2 and share the top record in my league but I only managed 1 all star and he is voted in as a backup. And to show how much of a crap shoot it is, my player's ratings is better than the guy that is starting. Also voting has it that the other starters for my team didn't even make the top 4 list for their respective positions in allstar voting.

From: Monkeybiz

This Post:
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154355.13 in reply to 154355.12
Date: 8/17/2010 5:09:11 AM
Overall Posts Rated:
237237
This is a division 2 league competition and all owners are active. It is second toughest league in Australia behind the ABBL.

In regards to the issue, this is because the lower ranked teams tend to be stacked with one or two great guys surrounded by more average players while the more successful teams are more balanced hence less of a reliance on one of two players. I find teams that go for balance rather than one superstar to be punished in terms of all star selection. Since this is all an arcade game and doesn't affect anything, I am cool with it. But certainly you can not start punishing the more successful teams for not having the right "kind" of all star player

This Post:
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154355.14 in reply to 154355.13
Date: 8/17/2010 10:47:39 AM
Overall Posts Rated:
522522
This is a division 2 league competition and all owners are active. It is second toughest league in Australia behind the ABBL.


Actually it's the 3rd toughest league ;)

This Post:
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154355.15 in reply to 154355.14
Date: 8/17/2010 2:36:54 PM
Overall Posts Rated:
103103
I think the problem is how all-stars are selected. Perhaps not in the top leagues, but in the mid to lower leagues some teams manage minutes well, other teams throw their starters out for every game, which in my opinion is not a sound stategy. Basically teams are punished for managing their team, minutes, training, and game shape well.

Instead of per game stats and/or season totals being important for voting, I think per 48 should be weighed heavier, with a (lower) minimum minutes played. Rating should figure in as well so a player playing out of position all season for training wont become all-stars. Like...say...a 200k center starting at PG in the AS game.

Not sure how exactly the voting goes, but it seems heavily weighted towards per game stats.

This Post:
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154355.16 in reply to 154355.15
Date: 8/17/2010 2:55:18 PM
Overall Posts Rated:
2222
I think the problem is how all-stars are selected.


What about the selection being made by the users competing in each league? Each user could choose up to 3 players per position with points linked to that choice (like this...my top listed PG gets 5 points, the 2nd gets 3 and the 3rd gets 1 point...same to other positions)...The top 2 voted at each position would make the roster...

Last edited by SammyD at 8/17/2010 9:15:53 PM

From: camarro

This Post:
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154355.17 in reply to 154355.16
Date: 8/17/2010 2:57:33 PM
Overall Posts Rated:
2222
The post above went a bit weird but i think you get the idea...:)

From: SammyD

This Post:
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154355.18 in reply to 154355.17
Date: 8/17/2010 9:20:30 PM
Overall Posts Rated:
8080
Fixed :)

I also agree that the all star game is worthless, but I would rather it that way than if it had serious implication on income. I always rest some of my starters in league games to save them for cup games during my cup run and that impacts on how many of my players get voted into the all star game. If it was more important for me financially to get as many players as possible into the all star game I don't think I would do this, and wouldn't mind being out of the cup early. This taking away the importance of the cup.

IMO I don't think they should change anything with the All Star game, it's fine how it is. It is after all just a bit of fun.

This Post:
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154355.19 in reply to 154355.18
Date: 8/18/2010 9:25:32 AM
Overall Posts Rated:
809809
i think the most worthwile thing about it is that it is a break in the normal routine, it makes managers think about how they manage minutes in that week, how they run training and how they will look after their finances - more skill is needed than in a normal week

i think it is fun even though we got smashed because an injured player was selected and got owned by his opponents

This Post:
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154355.20 in reply to 154355.2
Date: 8/18/2010 11:12:36 AM
Overall Posts Rated:
99
This is a good idea!

Two friendly matches during all-star week is a wonderful idea. As a superstar-filled team, I like the All-Star week, it's fun seeing 7 of my guys playing on the "All-Star" team but I would definitely like the extra 48 to work with. Not only that, but this week I got screwed over because of a walkover and my players only got 43 minutes instead of the 48 they should get.

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