BuzzerBeater
BuzzerBeater Forums
Help - English > PF and C
Back to the Sneak Peek
Help - English
which player shd i train
2
selection of the 12 players
2
Player Potential
16
Training Options
4
Delay on team stat ?
12
About arena
2
Player help
5
Farm Teams
7
salary
2
giving advice to BB
2
Game Strategies
3
TV Games: TIE
3
PF and C
15
Training question
8
SF-offence
12
U21 National Team Players
5
Who can be challenged to Scrim...
3
Game Tactics?
2
how do u train OD?
6
no income from my home game?
4
<
>
Favorite Folders
PF and C
Set priority
High
Normal
Low
Show messages by
Everybody
CrazyEye (3)
HeadPaperPusher (2)
Joey Ka (1)
Tuper Syp (1)
Nick (1)
Amarestars (1)
D. Mirosavljevic (1)
Bigcatjc (1)
ShohokuZ (1)
Anastos (1)
Wigas (1)
Search this Thread (Supporter Feature)
From:
ShohokuZ
This Post:
0
96257.1
Date: 6/11/2009 7:22:02 AM
Overall Posts Rated:
0
Do PF and C need Jump Shot and Jump Range??? Or do they only need IS, ID, RB, DV?? Pls reply.
Mark Unread
Ignore User
From:
Nick
To:
ShohokuZ
This Post:
0
96257.2
in reply to
96257.1
Date: 6/11/2009 7:47:27 AM
Overall Posts Rated:
68
A C only need IS, ID, RB en SB.
Power Forwards need IS, ID, RB en SB, but they need also JS and some other outside skills, but the other are less effective.
When I run into an invisible spider web, I instantly become a kung-fu master.
Mark Unread
Ignore User
From:
CrazyEye
To:
Joey Ka
This Post:
0
96257.4
in reply to
96257.3
Date: 6/11/2009 11:13:12 AM
Overall Posts Rated:
959
i would say the first reply is more accurate then the sticky.
Maybe you should notice that Shot blocking isn't much effective, and in my eyes less important then JS for the PF, which is lot more important then driving like it is said in the sticky
Mark Unread
Ignore User
From:
Tuper Syp
To:
CrazyEye
This Post:
0
96257.5
in reply to
96257.4
Date: 6/11/2009 11:38:03 AM
Overall Posts Rated:
0
I agree with Crazye Eye. My PF has good JS (8) and poor driving (1), but good IS (12). He's able to score in bunches, and was the leading scorer in our D.II league last season, despite the lack of driving.
If you play an outside oriented tactic, the JS for inside players becomes even more important. So if you play Motion or Run & Gun, i'd even recommend you a Center with decent shooting ability.
Then again, if you play with a tactic with inside focus, it's rather senceless to invest in a sharpshooting PF/C, because the Jump Shot will be rarely taken..
So, the skill "requirements" vary from tactic to tactic.
Mark Unread
Ignore User
From:
Anastos
To:
Tuper Syp
This Post:
0
96257.6
in reply to
96257.5
Date: 6/13/2009 3:48:53 PM
Overall Posts Rated:
11
A little question here.
I am training PF/C in Rebounding. To get the full effect a player must play 48 mins in PF or C, even if he plays 30 mins PF and 18 mins C. Is that right?
Mark Unread
Ignore User
From:
D. Mirosavljevic
To:
Anastos
This Post:
0
96257.7
in reply to
96257.6
Date: 6/13/2009 3:52:41 PM
Overall Posts Rated:
182
yes
!zazhigai!
Mark Unread
Ignore User
Message deleted
From:
Bigcatjc
To:
Tuper Syp
This Post:
0
96257.9
in reply to
96257.5
Date: 6/15/2009 1:10:54 PM
Overall Posts Rated:
24
I agree. In run and gun. My PF takes mostly jump shots. He's pretty good at it too. He has almost respectable for all his stats.
Mark Unread
Ignore User
From:
Amarestars
To:
Tuper Syp
This Post:
0
96257.10
in reply to
96257.5
Date: 6/15/2009 1:14:18 PM
Overall Posts Rated:
23
I think shot selection is dependent on skills somewhat. When my PF gets the ball outside the paint, he always settles for the jumper. And I run look inside.
Mark Unread
Ignore User
From:
HeadPaperPusher
To:
CrazyEye
This Post:
0
96257.11
in reply to
96257.4
Date: 6/15/2009 8:53:04 PM
Overall Posts Rated:
155
Maybe you should notice that Shot blocking isn't much effective,
It remains to be seen what impact it will have on the new game engine, though...
Run of the Mill Canadian Manager
Mark Unread
Ignore User
Disable Emoticons and Images