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Max training players

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51340.1
Date: 9/24/2008 9:58:30 PM
Overall Posts Rated:
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Is BB like Hattrick, where there is basically a maximum amount of players you can train?

For ex: I am training PF/C. 2 positions trained x 3 games per week = 6 players.

I have 8 PF/C. Should I sell 2 of them or try training all 8?

This Post:
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51340.2 in reply to 51340.1
Date: 9/25/2008 1:13:25 AM
Overall Posts Rated:
9292
I would even sell 3 of them: for maximum training a player has to play 48 minutes, and as it is impossible to have 6 players all play exactly 48 minutes in any given week. A couple of them will have penalty on training (playing less then 48 minutes in a week results in training efficency loss, which might be up to 25% for only 5 minutes short), so most of the time 6 players will combine to get less training then 5.

From: Stratos

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51340.3 in reply to 51340.2
Date: 9/25/2008 2:29:09 AM
Overall Posts Rated:
1717
The MAX amount of players that you can train its equal to the matchs in the week * positions.
In the PO final week you can train 4 players per position.
And the teams on B3 can do it too.


Who cares?!
From: Thijs

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51340.4 in reply to 51340.3
Date: 9/25/2008 6:05:09 AM
Overall Posts Rated:
9292
Well, I can even train 12 players on 2 positions (3 games * 2 postitions * 2 players (1 starter + 1 back up)), but that wouldn't be very efficient...

From: CitB
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51340.5 in reply to 51340.1
Date: 9/25/2008 9:46:23 AM
Overall Posts Rated:
66
unlimited freethrows
30 each 24 min staminatrain?

well i forgot bbb teams have another 48 mins extra

Last edited by CitB at 9/25/2008 9:47:34 AM

This Post:
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51340.6 in reply to 51340.2
Date: 9/25/2008 2:05:51 PM
Overall Posts Rated:
137137
I would even sell 3 of them: for maximum training a player has to play 48 minutes, and as it is impossible to have 6 players all play exactly 48 minutes in any given week. A couple of them will have penalty on training (playing less then 48 minutes in a week results in training efficency loss, which might be up to 25% for only 5 minutes short), so most of the time 6 players will combine to get less training then 5.


By training only five players, aren't you volunteering for 17% efficiency loss right from the start?

I keep hearing that there is a penalty for not training 48 minutes (which maybe true), but nobody can point to any facts as to how big or small it might be. As far as I've seen, everybody is guessing blindly.


Steve


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51340.7 in reply to 51340.6
Date: 9/25/2008 2:20:30 PM
Overall Posts Rated:
9292
Well, GM-JuicePats has made some statements on this subject recently: (381.744) to (381.750). He is as close to a BB as a GM can get, so there must be some truth in there... If you really lose (about) 8% training efficiency for every minute short of 48, it would mean that your 6 trainees combined can only lose 13 minutes of playing time to get a more effective training then 5 players who all play over 48 minutes...

This Post:
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51340.8 in reply to 51340.7
Date: 9/25/2008 3:39:53 PM
Overall Posts Rated:
9696
I used to have a large squad of players and tried to get them all between 42 and 50 minutes which was quite doable.

I did notice there indeed is a diffrence in full training or a few minutes less, however I change trainingtypes so often (to maximise effects of it depending on which players player how many minutes) that it is hard to exactly quantify it.

The way I am guessing it is, is the following:
the ones who are not convinced much training is lost for minutes under 48 probably underestimate the effect
the ones thinking a considerable part of training is lost when 48 minutes are not reached are probably overestimating the effect.
In reality it will be somewhere in between. There IS certainly a loss, but it isn't THAT bad as many think.

The result of that loss however might be prety bad indeed.
(to explain this: say you loose only 5% training when you wuold have your player play 45 minutes, which obviously isn't that much. However if this happens consistently, your player who started out equal to your opponents for example will at the end of the season be clearly less good and may cause you to loose your game.
Ofcourse, if this caused your reserve player to gain more skill then your opponent's reserve because he waisted like 15 to 25 minutes every week to make sure his 1 player gets full training, this might balance things out again... Conclusion, I'm not sure which way to go would be best, except trying to get your players 48 or 49 minutes, which is VERY VERY hard. )

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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51340.9 in reply to 51340.8
Date: 9/26/2008 3:27:33 AM
Overall Posts Rated:
196196

Conclusion, I'm not sure which way to go would be best, except trying to get your players 48 or 49 minutes, which is VERY VERY hard. :) )


My best was 6 trainees...4x48mins a 51mins and a 45mins... and that was more luck than judgement.... when i actually try it never gets anywhere close to this!

This Post:
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51340.10 in reply to 51340.9
Date: 9/26/2008 7:08:39 AM
Overall Posts Rated:
3030
this week I made:

1x50min
4x48min
1x46min

Usualy for me 1 or 2 players are behind 48min...but very close...from 40min to 47

This Post:
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51340.11 in reply to 51340.8
Date: 9/26/2008 4:35:32 PM
Overall Posts Rated:
137137

The result of that loss however might be prety bad indeed.
(to explain this: say you loose only 5% training when you wuold have your player play 45 minutes, which obviously isn't that much. However if this happens consistently, your player who started out equal to your opponents for example will at the end of the season be clearly less good and may cause you to loose your game.


45/48 = .9375 (missing 3 minutes of training will cost you more than 5% even if its linear).

Actually, I got six players 48+ minutes plus one week (but I had a double overtime game).


Steve
Bruins