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Sondage about potential limit

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From: Cudder
This Post:
00
322627.1
Date: 2/8/2024 5:48:50 PM
All MIGTO Lakers
III.6
Overall Posts Rated:
5858
Hello,

I just wanted to know if anyone had already done a "study" on the real impact of a potential limit on a player.

Is the training speed reduced by 10%, 20%, 50%, 90%?

Which would be closest?

Poll:  by how much % is training reduced by the potential limit?

10%
20%
30%
40%
50%
60%
70%
80%
90%

From: mink0ff

This Post:
88
322627.2 in reply to 322627.1
Date: 2/9/2024 3:50:44 PM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
869869
Second Team:
Sofia Alpha Dogz
Cap 1 -> ~70-75% training efficiency
Cap 2 -> ~40-50% training efficiency
Cap 3 -> 25% training efficiency

This Post:
11
322627.3 in reply to 322627.1
Date: 2/10/2024 1:33:08 AM
QQguest
I.1
Overall Posts Rated:
329329
From: Cudder

This Post:
00
322627.5 in reply to 322627.2
Date: 2/10/2024 1:42:21 PM
All MIGTO Lakers
III.6
Overall Posts Rated:
5858
Thanks

From: Djstra

This Post:
00
322627.6 in reply to 322627.2
Date: 2/10/2024 10:39:10 PM
Djstra
CBSL
Overall Posts Rated:
3737
Thank you for your inputs!

How to define or seperate those 3 cap stages? For example, after adding 20k salary, the player goes to the next stage?

From: mink0ff

This Post:
11
322627.8 in reply to 322627.6
Date: 2/11/2024 5:46:53 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
869869
Second Team:
Sofia Alpha Dogz
How to define or seperate those 3 cap stages? For example, after adding 20k salary, the player goes to the next stage?
It's not that simple, I'm afraid. My research shows that the "cap tier lengths" are dynamic. They vary from player to player. If I had to make a guess - every player is probably generated with four different cap limits which are random decimals within certain boundaries:

HoFs:
Player 1 -> 10.18 | 10.64 | 10.82 | 10.94
Player 2 -> 10.33 | 10.57 | 10.78 | 11.00
etc...

Thus one can't exactly predict when the player moves from one cap tier to the next.

I might be wrong ofc. Don't take that for a fact.

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