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Suggestions > Make it possible to win with young team.

Make it possible to win with young team.

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This Post:
66
305605.1
Date: 08/07/2020 03:10:37
BC ScorpiQns
II.4
Overall Posts Rated:
190190
Did you ever wonder how to stop the dominance of old man teams? This is not realistic and it makes the game boring. I am pretty sure most of you will agree with me. In reality players with big potential are dominating even they are young, but in buzzerbeater it is possible only for old mans and it does not make sense. For examle Luka Doncic, Zion Williams, Kevin Durant, Lebron James and so on. They all and many others became nba stars being so young. I have an idea how to solve it easy. Simple solution: skills of players with bigger potential should increase faster. Potential should be not just about the limit of skills, but also about the speed of training. As a web developer I believe it would be easy implementation.
> Another part of the solution is to make big skills decreasing faster. More the skill is bigger, faster it should be dropped. It doesn't make sense to see so many 34-38 players in top leagues. It is too easy and too cheap to have a strong team when using old-mans strategy.

Last edited by Scorpionas at 08/07/2020 03:19:29

Devil is a looser and he is my bitch!
This Post:
00
305605.5 in reply to 305605.4
Date: 08/11/2020 04:48:29
BC ScorpiQns
II.4
Overall Posts Rated:
190190
It might be an option too. But most important thing now is to agree that the old-man strategy is an issue. If most of users will agree, then BB heads will be alarmed that they have to do something about it.

Devil is a looser and he is my bitch!
This Post:
11
305605.7 in reply to 305605.5
Date: 08/15/2020 22:32:51
Syndicalists' BC
Naismith
Overall Posts Rated:
283283
Is your main issue that old players are too cheap on the market so top teams can buy good old players to stay in top divisions? The teams who do pick up old players are going to see their players' valuations drop substantially in their 30s. The old man strategy actually costs a lot in the back end when the team tries to sell that player.

This Post:
00
305605.8 in reply to 305605.7
Date: 08/16/2020 01:21:58
BC ScorpiQns
II.4
Overall Posts Rated:
190190
No, it is not my main issue. The main issue is that young players can't be better then old ones.

Devil is a looser and he is my bitch!
This Post:
11
305605.9 in reply to 305605.8
Date: 08/16/2020 01:58:34
Syndicalists' BC
Naismith
Overall Posts Rated:
283283
No, it is not my main issue. The main issue is that young players can't be better then old ones.

And is that an issue because it isn't realistic?
The BBs have indicated that isn't enough of a reason to change the gameplay, and I'd agree with that.

This Post:
00
305605.10 in reply to 305605.9
Date: 08/16/2020 04:48:27
BC ScorpiQns
II.4
Overall Posts Rated:
190190
I suggested to change speed of trainings depending on players potencial. Probably it is no more then 50 new lines of code. So I don't think you should talk about it as if it were a big thing

Devil is a looser and he is my bitch!
This Post:
33
305605.11 in reply to 305605.10
Date: 08/20/2020 15:38:34
V.A.W.T.
II.4
Overall Posts Rated:
299299
If you had done any computer programming at all, you would know that no, it's never "no more than 50 new lines of code" ;)

If you change training speed, you'll just make high potential players very expensive and make the game even more unbalanced towards big teams with millions in the bank.
Old players were young one day, so for every 34yo player, you're bound to find the equivalent 28yo player with the same skill or better, it's just that they cost so much more and are more of a long term investment. The old man strategy works really well in the short term, but you got to keep renewing the team