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Trainee subbed out with 2 minutes left in close game?

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From: j9s3
This Post:
00
154089.1
Date: 8/12/2010 10:14:36 PM
Overall Posts Rated:
5151
Situation:
(25743242)
Ruben Waldrop (14601470) set as starter, backup, and reserve for SG as a trainee to get 48 minutes of playing time. The coach was instructed to "strictly follow depth chart" and "let them play." In total, there were 7 players in the lineup; the 2 non-starters were set as backups and reserves for SF and C.

He (Ruben Waldrop) was subbed out with 2+ minutes left.
He did not foul out (only 1 PF) and was not injured in the game (I went back and looked at it). It was not a blowout, as my team only had a 8 pt lead at the time he was subbed. And he was never subbed back in, even though it got down to a 2 pt game. His remaining 2+ minutes were split between the backups & reserves for SF and C.

Is there a valid reason for this substitution (i.e. a mistake that I made setting the lineup), or is the game engine (or my idiot coach) just being stupid?
(This can be very frustrating, as I understand training is not linearly based for minutes.)

This Post:
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154089.2 in reply to 154089.1
Date: 8/12/2010 10:22:38 PM
Overall Posts Rated:
522522
You can check the lineup that you set for the match by going to the lineup page for your next match and selecting the previous match from the drop down menu at the top.

Maybe he had low stamina?
Maybe the coach was trying to win the game and your trainee wasn't the best player for that position in that game?

Things like this happen, just have to get used to it :)

This Post:
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154089.3 in reply to 154089.1
Date: 8/12/2010 10:28:05 PM
Overall Posts Rated:
522522
Also, according to the play by play he was subbed back in when there was 13 seconds remaining in the last quarter at the SG position.

This Post:
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154089.4 in reply to 154089.3
Date: 8/12/2010 10:58:48 PM
Overall Posts Rated:
459459
Has happened to me as well with the same setup, except I had 8 guys listed. Them's the breaks.

Once I scored a basket that still makes me laugh.
This Post:
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154089.5 in reply to 154089.1
Date: 8/12/2010 11:05:38 PM
Aussie Pride
ABBL
Overall Posts Rated:
545545
Yeah u did all u could lineup wise. Same thing happens to me now and then its the game engine.

This Post:
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154089.6 in reply to 154089.2
Date: 8/12/2010 11:32:51 PM
Overall Posts Rated:
5151
Yeah, I did check the lineup using what you suggested, but everything was as I expected.
And no, he has respectable stamina (which is higher than anyone else in the lineup). Also, I played my PG for 48 minutes in this game, and he has awful stamina and wasn't subbed out. Ruben also had strong game shape (and my PG had respectable).

And my trainee was the better player for that position with respectable JS and DR, strong JR, and average OD, as opposed to one of the players my coach subbed in for him (who was supposed to play at center) who has awful JS, mediocre JR, awful OD, atrocious Handling, and awful PA. And I was playing run and gun, which means Ruben is much better for SG.

As for playing well during the game, my SG's rating was a whole 2 points higher (and also scored 9 more points) than my PG who played 48 minutes.

And yeah, I just noticed that the coach put him back in with 13 seconds left being up by only 2, which makes me wonder why he was ever taken out in the first place.

I know things like this happen all the time (and I'm sorta used to it by now), but it would save many managers a lot of frustration if it was fixed. After all, what is the point of having "strictly follow depth chart" if the depth chart is not followed strictly because of a senseless (and pointless) substitution? And in a scrimmage, the point is to get training and not worry about winning as much, isn't it? Seriously, I think this is a great game, but with just a little bit of effort, it could be much better (fixing faulty substitutions, banning teams that have like 20 walkovers in a row but are still active, allowing full training for walkovers (except scrimmages), giving a better description of how potential works, etc.).

Last edited by j9s3 at 8/12/2010 11:33:43 PM

This Post:
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154089.7 in reply to 154089.6
Date: 8/12/2010 11:59:25 PM
Overall Posts Rated:
522522
Yeah it is annoying when it happens, but there is nothing you could have done about it unfortunately. Without a BB actually explaining the code and the situation and explaining why he was subbed out there is no way to know for sure.

"I think this is a great game, but with just a little bit of effort, it could be much better (fixing faulty substitutions, banning teams that have like 20 walkovers in a row but are still active, allowing full training for walkovers (except scrimmages), giving a better description of how potential works, etc.)."

I completely agree with all of that. Maybe you should post a message in the suggestions forum and list those things.

From: Rycka
This Post:
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154089.8 in reply to 154089.6
Date: 8/13/2010 1:47:00 AM
Overall Posts Rated:
272272
i would guess he was subbed out because the backup sf had better free throws skill. in the end the wining team was fouled all the time, so it's better to have good free throw shooter than better sg on the floor.

This Post:
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154089.9 in reply to 154089.8
Date: 8/13/2010 2:01:11 AM
Overall Posts Rated:
522522
Then why was he subbed back in with 13 seconds left on the clock?

This Post:
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154089.10 in reply to 154089.9
Date: 8/13/2010 2:08:36 AM
Overall Posts Rated:
272272
maybe because he is a better sg and coach needed more defense, because the last attack was made by a losing team and it was 2 points difference.

This Post:
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154089.11 in reply to 154089.10
Date: 8/13/2010 2:16:43 AM
Overall Posts Rated:
522522
But the OP said that the guy that replaced him at SF was meant to be a center and had awful OD. Surely it would be better to replace this guy instead of putting him at SG?

Oh well, I'm sure there was a mathematically logical reason for what the game engine does even if it seems illogical to outside observers.