Yeah, I did check the lineup using what you suggested, but everything was as I expected.
And no, he has respectable stamina (which is higher than anyone else in the lineup). Also, I played my PG for 48 minutes in this game, and he has awful stamina and wasn't subbed out. Ruben also had strong game shape (and my PG had respectable).
And my trainee was the better player for that position with respectable JS and DR, strong JR, and average OD, as opposed to one of the players my coach subbed in for him (who was supposed to play at center) who has awful JS, mediocre JR, awful OD, atrocious Handling, and awful PA. And I was playing run and gun, which means Ruben is much better for SG.
As for playing well during the game, my SG's rating was a whole 2 points higher (and also scored 9 more points) than my PG who played 48 minutes.
And yeah, I just noticed that the coach put him back in with 13 seconds left being up by only 2, which makes me wonder why he was ever taken out in the first place.
I know things like this happen all the time (and I'm sorta used to it by now), but it would save many managers a lot of frustration if it was fixed. After all, what is the point of having "strictly follow depth chart" if the depth chart is not followed strictly because of a senseless (and pointless) substitution? And in a scrimmage, the point is to get training and not worry about winning as much, isn't it? Seriously, I think this is a great game, but with just a little bit of effort, it could be much better (fixing faulty substitutions, banning teams that have like 20 walkovers in a row but are still active, allowing full training for walkovers (except scrimmages), giving a better description of how potential works, etc.).
Last edited by j9s3 at 8/12/2010 11:33:43 PM