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Bugs, bugs, bugs > Why does the game engine foul so much?

Why does the game engine foul so much?

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This Post:
11
300093.1
Date: 06/20/2019 19:24:06
HumanFund
III.5
Overall Posts Rated:
6868
Second Team:
Goblin Juice
When the other team plays 3 or less players. The team with a full roster seems to foul out many players before the first half. Im sure this has been asked before but I can't find the thread. This seems to be an easy fix but as a non programmer maybe it isnt. I cannot see any justification for this way of play.

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300093.3 in reply to 300093.1
Date: 06/24/2019 03:28:49
Overall Posts Rated:
2222
Doesn't the game turn into a forfeit when the other team starts with 3 or less players on court?

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300093.5 in reply to 300093.4
Date: 06/24/2019 10:06:52
Mûrs-Erigné
III.6
Overall Posts Rated:
199199
Second Team:
Mûrs-Erigné II
I think It's 50-0.

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300093.7 in reply to 300093.6
Date: 06/24/2019 18:20:49
Mûrs-Erigné
III.6
Overall Posts Rated:
199199
Second Team:
Mûrs-Erigné II
Yes few time ago ... ;-)

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77
300093.8 in reply to 300093.2
Date: 07/05/2019 06:12:52
Archers of Loafcross
III.7
Overall Posts Rated:
5858
So are you telling us that the Sim is so smart that it incorporates things like player frustration into the game? C'mon dood, it's a bug. I hate it when people attribute so crazy theory to an obvious issue with game mechanics

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300093.9 in reply to 300093.8
Date: 07/11/2019 12:25:44
Kira Kira Koseki
III.6
Overall Posts Rated:
773773
Second Team:
Yubi Yubi
I hate it when people attribute so crazy theory to an obvious issue with game mechanics

This is exactly how I feel about those who insist that AI coaches going rogue by not strictly following the owners depth chart is somehow a feature instead of a bug.

Whilst walkover foul logic is ultimately meaningless since the game is recorded as having never happened after the fact (sans injuries for some reason), I do believe it is a good reason to look at the foul generation code regardless, as it's clearly not holding up in extreme scenarios, and the only reason it hasn't been exploited by human managers to this point is due to how impractical such an attempt would be.

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300093.10 in reply to 300093.9
Date: 07/11/2019 15:56:34
Vilkiukai
III.9
Overall Posts Rated:
410410
Second Team:
Vilkiukai II
Doubt it is a bug. I think the logic goes like this: the bigger the difference of skills in offence compared to defence, the bigger the chance to foul. The lucky fans are absolute trash at defence, so you get like the highest possible fouling...It is probably close to the ceiling. The more fouls, the higher the chance of injury. No fouls-no injury. The more even competition, the less injuries.

It is logical, really bad defenders tend to foul way more than very good defenders.

Last edited by Vilkai [LTU NT] at 07/11/2019 15:57:38

This Post:
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300093.11 in reply to 300093.10
Date: 07/11/2019 18:15:09
Kira Kira Koseki
III.6
Overall Posts Rated:
773773
Second Team:
Yubi Yubi
Problem is, the better team with better defenders are fouling the lucky fans at least as much if not more so. That's why I said the foul logic falls apart when skill differences are extreme.