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Contracted Players Suggestion

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From: Kukoc

This Post:
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69216.9 in reply to 69216.8
Date: 01/19/2009 02:46:49
Overall Posts Rated:
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Last post was ment for sosta sorry:(

This Post:
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69216.10 in reply to 69216.7
Date: 01/19/2009 07:23:05
Overall Posts Rated:
196196
In general I think it would make it harder to change your team around.. and that would keep people's involvement in the game down and that would be a bad thing

Actually, it will probably do exactly the opposite.


I would love to put this to the test... I agree with DonkeyMan (no relative!)

To grow and evolve at the fastest speed involves a gradual rotation of playing staff. You are in favour of preventing this from happening and in turn deterring the most adventurous and dare I say it successful managers that others aspire to build their rosters like.

If we all keep existing players forever then there must be at least 15% of managers capable of training effectively with a divergence of lets say 5%.

When these teams then play with the paper, scissors, stone scenario we are back to a very basic simulation with luck playing the major factor.

There are fewer ways now to improve your team than there were 12months ago or should I say the options that are there make it somewhat slower. Lets not take away or reduce anymore variables.