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Skill cap testing

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This Post:
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155261.9 in reply to 155261.1
Date: 08/27/2010 21:44:44
LionPride
IV.11
Overall Posts Rated:
245245
Second Team:
TerrapinPride
There is a lot of buzz that salary is not a cap, but combined skill point is, so if you could, test both theories to see which is more accurate. I don't know which one your doing now as I didn't read the first post entirely but if your only doing one as of now, try to analyze both.

Last edited by oriolekid at 08/27/2010 21:48:32

This Post:
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155261.10 in reply to 155261.9
Date: 08/28/2010 18:36:51
Overall Posts Rated:
155155
There is a lot of buzz that salary is not a cap, but combined skill point is, so if you could, test both theories to see which is more accurate.


I will keep all possibilities in mind, but as I said I will test my theory first. I don't want to elaborate on the theory too much at the moment... Although like I said salary is not a part of it. Combined skill point is starting to get closer, but it is still not the complete story.

Anyhow, more to come once I have the data. And of course if my theory is wrong I will start to test others. ;-)

Run of the Mill Canadian Manager
This Post:
44
155261.11 in reply to 155261.10
Date: 08/30/2010 15:21:47
Overall Posts Rated:
155155
Again, a just for fun update. I now have 40 data points. Here is what I see now:

-Position has no impact on capping
-The model is exponential, similar to the salary formulas, but the coefficients are quite different. This means that the higher the skill, the faster you approach the cap per skill-up.
-Jump shot, jump range, inside defense, rebounding and passing all contribute significantly to capping (and at similar levels)
-Outside defense and inside shot contribute in a very minor way
-All other skills have zero impact on capping.

The number of data points was pushed up considerably when jbmcrock pointed me to a federation post where people were talking about their players who had capped. So thanks to him for that.

The data is still skewed in my opinion. I mean, the model fits really well, still with a .99 r-squared. But it only does an ok job of estimating allstar players. And even then, sometimes there are weird results. Of course, this is almost certainly because most of the data points come from allstar potential players, but that's another story. I also have too many PFs and Cs in the model and not enough PGs, SG, SFs. Also, weird players who capped with a lot of outside d or inside shot would really help.

But... as always, I will take the data from any player if he is capped. I will also continue the updates if the model changes or I get a significant jump in the number of data points.

Run of the Mill Canadian Manager
This Post:
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155261.12 in reply to 155261.11
Date: 08/30/2010 15:44:51
Overall Posts Rated:
575575
Outside defense and inside shot contribute in a very minor way


That is both very interesting and very bizarre.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
22
155261.13 in reply to 155261.11
Date: 08/30/2010 18:52:00
Overall Posts Rated:
77
That is some very interesting and powerful information if what you say holds true for a larger sample. Especially this for my training:

Outside defense and inside shot contribute in a very minor way
-All other skills have zero impact on capping.


Excellent work as usual PaperPusher.

Last edited by idorux at 08/30/2010 18:52:30

This Post:
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155261.14 in reply to 155261.11
Date: 08/30/2010 18:59:03
Overall Posts Rated:
343343
good job keep it up

Last edited by LA-Nir at 08/30/2010 19:01:24

Get your facts firs then you can distort them as you please. Mark Twain
This Post:
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155261.15 in reply to 155261.11
Date: 08/30/2010 20:49:41
Overall Posts Rated:
916916
Just one question, how much players you received with driving around 18-20 and with handling also around 18-20?

This Post:
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155261.16 in reply to 155261.15
Date: 08/30/2010 21:14:30
Overall Posts Rated:
155155
Just one question, how much players you received with driving around 18-20 and with handling also around 18-20?


None. And although such an extreme example should not be 100% necessary, it would certainly be very helpful. In fact, any extreme examples like this can only serve to make the model better, and to also get to the final result much faster.

But in addition to that, I would also be very interested to get other types of very rare players. For example, players who have very balanced training (eg: capped with all skills equal).

Last edited by HeadPaperPusher at 08/30/2010 21:15:45

Run of the Mill Canadian Manager
This Post:
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155261.17 in reply to 155261.12
Date: 08/30/2010 21:18:21
Overall Posts Rated:
155155


That is both very interesting and very bizarre.


Well, like I said, the model is far from complete. But it seems that if I can keep the hype going, more people will want to participate. So I would certainly not accept any statement I make at the moment to be the truth. At least... not yet. ;-)

For example, the model says my HOF SF trainee is capped, but I sincerely doubt that he is.

They are just interesting results for the moment.


Last edited by HeadPaperPusher at 08/30/2010 22:08:40

Run of the Mill Canadian Manager
This Post:
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155261.18 in reply to 155261.16
Date: 08/31/2010 02:57:19
Freccia Azzurra
IV.18
Overall Posts Rated:
821821
Second Team:
Slaytanic
There is a player on the TL now with high lvl in driving and handling and it seems they've an influence on the salary (cap)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
22
155261.19 in reply to 155261.17
Date: 08/31/2010 03:15:11
Overall Posts Rated:
952952
How exactly do you know a player capped? He doesn't pop like for four weeks of same skill training? Or he "refuses" to pop in any skill if you train him?
EDIT: Oh, and btw, you started an excellent "test", imo. We still don't know many things about BB and the thing I'm most interested in (beside game engine, of course) is how is potential linked to skill capping. I have a 6th man potential that I want to train to 15k salary, but I don't know if I can. And btw, if you look at transfer list with certain criteria (for example, jump shot min sensational and potential max 6th man), I think you can find interesting results.

Last edited by Koperboy at 08/31/2010 03:21:03

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