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Suggestions > Make shotblocking skill useful

Make shotblocking skill useful

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67475.3 in reply to 67475.2
Date: 01/05/2009 21:33:58
Overall Posts Rated:
155155
Thanks for the very quick reply. I just kind of started this as a discussion piece - I'm all for anything that makes better use of the SB skill.

For the fouling part - my idea was for players with really bad shot blocking to foul more often. However, this could be modified with experience or other factors so that if they were really bad, maybe they wouldn't try to block at all. Again, it was just an idea.

I really like your off ball defenders idea - also the change to zone defenses sounds great! I didn't know the zones worked that way in BB so thanks for the info.

Another idea... Have shot blocking contribute a small amount to the global inside d of your team.

Run of the Mill Canadian Manager
This Post:
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67475.4 in reply to 67475.3
Date: 01/05/2009 21:40:27
1986 Celtics
IV.10
Overall Posts Rated:
88
i thought about the adding to the inside D, but really that seems sort of silly.. why have two ratings for one thing?

for the fouling thing... so then there is some mid range of shot blocking that is actually worse than bad shot blocking or good shot blocking? that seems sort of silly/unintuitive. I think i'd rather keep it just be a good thing all the way up the scale.
EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ (66639.86)

Last edited by BB-Forrest at 01/07/2009 21:56:47

This Post:
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67475.5 in reply to 67475.2
Date: 01/06/2009 03:50:29
Overall Posts Rated:
224224
a related change i want to make is the way the zone defenses work, i want to make who defends the actual shots probabilistic rather than straight up 1 vs 1 etc... and make it a function of the shot type. right now they effectively do that, but its sort of indirect and particularly looks weird cause the matchviewer shows it as being the straight up defense when really indirectly everyone is defending.

There is another benefit from this situation: one of the main benefits from Run and Gun offenses (and fast-paced offenses in general) is that if you push the ball up the floor, there is a greater chance that Shaq will have to pick up Dwyane Wade, figuratively speaking. As far as I can notice, this benefit is being foregone right now, so instead you just get to chuck a lot of shots.

The problem is, of course, that fast offenses are still clearly overpowered, so I am not sure how to sort out the checks and balances there.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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67475.6 in reply to 67475.5
Date: 01/06/2009 09:18:52
Overall Posts Rated:
154154
The shotblocking attempt shoulde be influenced by shooters's FT skill. Especially inside shots of big men. Poor ft shooters should be blocked more foten than good ones. Check how many of Okafor's shots was blocked last season because of his poor FT%. Also if dunks, hook shots etc. are not just presentation things, there ae different types of shots some of them easier/more difficult to block than others.

This Post:
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67475.7 in reply to 67475.6
Date: 01/06/2009 09:48:07
Overall Posts Rated:
404404
The shotblocking attempt shoulde be influenced by shooters's FT skill.

Why?Shot blocking could work as jump range,as a multiplier of inside defence if you want to implement it

This Post:
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67475.8 in reply to 67475.7
Date: 01/06/2009 09:59:33
Overall Posts Rated:
154154
Because it is like that in reality. Maybe no everybody is aware of but it is. Larry Brown knows better.

This Post:
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67475.9 in reply to 67475.7
Date: 01/06/2009 10:01:34
Overall Posts Rated:
959959
because you could defend a player with more risk, when he don't pnish you for a foul.

This Post:
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67475.10 in reply to 67475.9
Date: 01/06/2009 10:03:48
Overall Posts Rated:
404404
in BB a perfect shooter could be atrocious at FT...so this is not the way to make shot bloking real useful...
I'll like that it work as jump range,as a multiplier of defence...

This Post:
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67475.11 in reply to 67475.10
Date: 01/06/2009 10:09:14
Overall Posts Rated:
959959
in BB a perfect shooter could be atrocious at FT...so this is not the way to make shot bloking real useful...


Why? If you raise the amount of fouls in missed blocks trys, you will usually block those guys, which don't hit their ft.

Maybe this way was to complicated, but it haven't to do with the shooting ability from the field.

Last edited by CrazyEye at 01/06/2009 10:09:25

This Post:
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67475.12 in reply to 67475.10
Date: 01/06/2009 10:10:39
Overall Posts Rated:
154154
in BB a perfect shooter could be atrocious at FT...so this is not the way to make shot bloking real useful...
I don't see why. We were talking about inside shots anyway.

This Post:
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67475.13 in reply to 67475.12
Date: 01/06/2009 10:52:18
Overall Posts Rated:
506506
First of all, I really like the extra contribution of the BBs lately, I seem to see a lot more communication with the users (it might be just me of course), thnx for the given info again.

I'm confused about your statement of shot blocking though. You say it doesn't contribute to the ID, but as far as I know it does. The player rating of players with shot blocking is significantly higher than players without blocking, so that might lead to the conclusion that shot blocking surely contributes to the defense. It would be very logical as well of course if you guys implented that in the GE from the start, since (from my own 'live' experience it's very iritating to see a 'hand in your face' all the time.) This hand (the SB ability pbb) make it severly harder to shoot, even without blocking the shot, so it contributes to the defense of your squad.

Edit;
I've got a quote of Charles here as well saying SB contributes to ID, but it's quite old so I don't know if it's still right, maybe you can check it out if you've got some time left;

(33639.21)
1. Blocking does contribute to inside defense, but the much stronger effect is simply that some shots are blocked rather than becoming either made or missed.


Last edited by BB-Patrick at 01/06/2009 10:53:56

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