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Minutes at a position?

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435.24 in reply to 435.18
Date: 08/23/2007 05:34:48
Overall Posts Rated:
00
in this case some sort of adjustement on the rotation algorithms of the game engine would be advisable.

i am really struggling convincing my coach in using players other than the starting 5s... and as the starting 5s are usually the strong ones that means that only some of the players will meet their full potential training target despite how well i try to plan it. at least if i hope to actually win sometimes...

ie with 3 matches per week (2 league 1 friendly) my first 5s receive 80 plus minutes, while the trainees will get 40plus in the best case (too lazy and too busy with real life job to figure out the numbers correctly) effectively receiving circa 50% of training.

edit: the form also...

regards


Edited 8/23/2007 6:05:52 AM by slackboy

This Post:
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435.26 in reply to 435.25
Date: 08/23/2007 13:02:52
Overall Posts Rated:
2121
i think coach decides is crazy now. it follows the depth chart like mad. i put my top players as reserves and a lot of my young players as starters. they played about half the game each. my backups got no minutes. when i had a blowout my crap starters got taken out and my good reserves got put in and i blew out even more

shouldn't this be a middle choice in the strictness? minutes were a lot easier to do before and you could win playing strictly follow, now if I pick that all my starters are probably going to be injured

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
From: raonne

This Post:
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435.27 in reply to 435.26
Date: 08/23/2007 14:18:45
Overall Posts Rated:
1616
man, just let it go. I think it's fine the way it is now. All the other tweaks or changes were just bad in my opinion.

Things have been stable for the last 10 games and we finally had time to figure it out how to win the games and at least try to give the minutes we want to players.

Another change now would be unacceptable!

What they could change are the names of the substitution strategies, that don't really make sense anymore. And perhaps add new strategies (like one without the blow out rule). But don't change the 2 strategies we have now, please.

Edited 8/23/2007 2:21:15 PM by GM-Raonne

From: stogey23

This Post:
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435.28 in reply to 435.27
Date: 08/23/2007 17:37:14
Overall Posts Rated:
6565
The problem isn't in the strategies, it's in the non-linear nature of training.


Please, someone tell me the negative of having a linear training system where 5 minutes equals 10%, 10 minutes 20%, etc, etc. (numbers are roughly of course). This is the only change that has to be made.

Friends Do not Let Friends Play 2-3 Zone
From: raonne

This Post:
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435.29 in reply to 435.28
Date: 08/23/2007 17:54:03
Overall Posts Rated:
1616
I agree with stogey on that.

Players should not be punished more for having a bit less than 48 minutes.

I think it should be linear like stogey said or even better with that curve that domenico proposed, given 40+ minutes players an almost optimal training and 20- players a very poor training.

From: brian

This Post:
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435.30 in reply to 435.29
Date: 08/23/2007 18:23:33
Overall Posts Rated:
575575
I'm with Raonne on leaving the engine alone, please no more tweaks/changes! If you really want to ensure players get minutes you can, but you have to do more SFDC which might affect your chances to win. I think managing minutes is something that will be an ongoing challenge that over time you can become more skilled at. Being able to read opponents, set depth charts, take risk of loss for training are all things that you should have to work at.

I also would prefer to have a linear or curved training as proposed in this thread, since a it would be harsh for a few minutes to make or break a players ability to train.

Edited 8/23/2007 6:25:49 PM by brianjames

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