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3 fouls: your opinion

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From: Pork

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41006.14 in reply to 41006.13
Date: 08/01/2008 13:41:19
Overall Posts Rated:
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I usually notice it with 4 or 5 fouls. I don't think the point of the game is nearly as important as the total number of fouls. I think this is the point where it really makes a difference.

This Post:
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41006.15 in reply to 41006.13
Date: 08/01/2008 13:41:37
Overall Posts Rated:
303303
Maybe they didn't program BB that way?? But if I read Charles' post better I wouldn't have asked:

Right now when a player is in foul trouble at any point in the game (i.e., 2 fouls in the first minute is also a problem), it makes them weaker defensively, and the effect is increased substantially for their 5th foul.

2 fouls in Q3 isn't foul trouble...


I wasn't trying to rip on you for asking, it was just a reaction.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
Message deleted
This Post:
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41006.17 in reply to 41006.16
Date: 08/01/2008 13:56:54
Overall Posts Rated:
303303
See the Q at the top of the reply box?

Highlight the text you want to quote and click the Q.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
Message deleted
This Post:
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41006.19 in reply to 41006.1
Date: 08/03/2008 13:23:03
Overall Posts Rated:
1010
Every coach reacts differently on this matter, and I personally take an important player out after the 4th foul. I teach my (human) players to go into the game and find the balance of aggressivity to play effective. It depends in reality a lot on the referees and referees are very different, too. So I let my players play until their 4th foul, because I think that is the border they should be able to get to. After I normally take them out to still have them available for quarter 4. But also that depends on the score and on the tempo of the game, plus many other factors (mismatches, player qualities, opponents' tactics etc.).

For example I would not take out my best shooter if we are behind one or two points (what buzzerbeater did).

But for a machine it could be different to calculate all these details.

This Post:
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41006.20 in reply to 41006.19
Date: 08/03/2008 20:33:26
Overall Posts Rated:
155155
Eventually I hope that the game has conditional orders. In another online game that I have played, you can make in-game changes based on conditional orders. You set them before the game.

So, for example, you could say play this player until he has 4 fouls and then leave him out until the 4th quarter. Or you could say play patient unless you are down by 10 pts, otherwise play run and gun.

That would eliminate this type of thing since it is really dependent on a manager's preferences.

Run of the Mill Canadian Manager
This Post:
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41006.21 in reply to 41006.9
Date: 08/04/2008 03:28:55
Overall Posts Rated:
33
Right now when a player is in foul trouble at any point in the game (i.e., 2 fouls in the first minute is also a problem), it makes them weaker defensively, and the effect is increased substantially for their 5th foul.

In addition, your coach will tend to sit a player in foul trouble, but it's not quite an ironclad rule. Rather, what happens is that the coach considers him a bad option, but if he's better by enough of a margin over his replacements, then he will continue to play.

I think the penalty may be too severe, and need tuning. Right now it's like a player is put in leg irons if he has 3 fouls before 6 minutes in 3Q, and then these are unlocked at that time. The GE sees that a player is in leg irons, and unless we are comparing stupendous in leg irons with an atrocious sub, the starter sits.

I don't think there should be much effect, if any, if the player is below the average fouling rate that would cause him to foul out (8 minutes per foul) that there should be any penalty.

So if there are ML minutes left, and a player has FTG fouls to give, where FTG = 6 - PF, and there is an effectiveness coefficient of EC. Then the FT effect would be

EC * ( ML/8 - FTG)

If this is negative, there would be no penalty. Let's say that EC were 20%.

Then a player with 1 PF would be fully effective from about 8:00 remaining in the 1Q. A player with 2 PF would be OK from 8:00 left in 2Q; 3 PF from half time; 4 PF from 4:00 left in the 4Q; and 5 PF from 8:00 left in 4Q.

But even before those times, the penalty would be small enough that a starter could usually stay in the game with one more foul, unless the sub is of comparable ability. This would add the risk of a player getting another foul. But currently, it appears that the penalty is geared too much towards making sure that a player almost never fouls out, except in desperation time at the end of the game.

This Post:
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41006.22 in reply to 41006.21
Date: 08/04/2008 08:00:56
Overall Posts Rated:
155155
My question is - is the player with 3 fouls more likely to foul when brought back into the game? I would argue that it should be the opposite. If he is trying not to foul, he should be less likely to doso.

Run of the Mill Canadian Manager
This Post:
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41006.23 in reply to 41006.22
Date: 08/04/2008 08:07:26
Overall Posts Rated:
9292
(41006.9) BB gives the answer :)

This Post:
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41006.24 in reply to 41006.23
Date: 08/04/2008 09:30:33
Overall Posts Rated:
155155
(41006.9) BB gives the answer


I read that post. It does not make it clear if the player is more or less likely to foul. It says he will be worse defensively - that's all.


Last edited by HeadPaperPusher at 08/04/2008 09:31:23

Run of the Mill Canadian Manager
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