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Changes Season 10

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This Post:
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109686.12 in reply to 109686.7
Date: 09/08/2009 11:24:06
1986 Celtics
IV.10
Overall Posts Rated:
88
There are too many economical changes too often and it's more and more difficult to plan a long term strategy.


One thing to keep in mind is that NOT making changes is a change in and of itself, there are lots of variables which are progressing over time... teams are getting larger salary bases, teams are getting larger arenas, more teams in buzzerbeater. A set of rules today and that same set of rules tomorrow will not be the same game. Our changes are meant to try to keep the dynamic buzzerbeater economy headed towards longer term stability.

Without these changes we believe the gap between the upper divisions and lower divisions would increase, and we are clamping the gap to be about where it is now, and making it easier for teams to transition between the gaps.

We understand that it makes it difficult to plan for long term strategy, and this is why we always announce changes like this way ahead of time, to give people time to prepare.

...that means that upper division teams will become richer than before compared to lower division teams, doesn't it?

No, if the mean of x (<x>) stays the same, but the variance of x <x^2> goes down, then the difference between <x>-<y> stays the same. in this case y meaning lower division team income, and x being upper division team income.

This Post:
00
109686.13 in reply to 109686.12
Date: 09/08/2009 12:10:14
Overall Posts Rated:
959959
Also as previously announced, teams with arenas larger than 20,000 seats will have more trouble selling out, as their fans would much rather watch the game at home than from a nosebleed section.


are these meant that arena with 20k, have it harder to sell out or is it harder to get more then 20k visitors?

because it sounds like arena with 20 gets a handicap, which isn't very good because you can not really test it and you get a big handicap for adapting to the old system(and the big ones will need more then this season to build there arena down, rucker once need 2 month for building 8000 seats).

This Post:
00
109686.14 in reply to 109686.13
Date: 09/08/2009 12:49:15
1986 Celtics
IV.10
Overall Posts Rated:
88
this made very little sense to me.. but let me try to answer it

there is a soft cap that comes in around 20K people will need to explore the response for themselves.
I don't understand the distinction you are trying to make in your first question. and so i don't understand the solution.

we are giving them this month to fiddle with their prices every game and figure out where they want to be.

edit: there was an error in this post regarding to rules so i have removed it.

Last edited by BB-Forrest at 09/08/2009 15:20:17

This Post:
00
109686.16 in reply to 109686.14
Date: 09/08/2009 13:36:41
Overall Posts Rated:
959959
this made very little sense to me.. but let me try to answer it

there is a soft cap that comes in around 20K people will need to explore the response for themselves.


thx this answered it, it sound for me that arena size was the key, not attendance only ;)

building down happens immediately I believe, so i don't see why it would take a season to do.


because of that(and building 10k seats nearly takes a season):

It will take approximately as long to sell a group of seats as it did to build them, and they can be sold for the same construction price. You will receive the money for the sale only after the contraction is complete..

So if the arena is decreased immediately, and you just get your money at the end. I like to know if you could downgrade the arena again, before the first downgrade is finished?

This Post:
00
109686.17 in reply to 109686.16
Date: 09/08/2009 13:45:16
Overall Posts Rated:
196196

So if the arena is decreased immediately, and you just get your money at the end. I like to know if you could downgrade the arena again, before the first downgrade is finished?


Having demolished 4000 seats today I cant see an option to try and demolish some more.... I wonder if there are delays in the demolition as well as the construction!! I wouldnt want to time a demolition to finish at the end of the season and miss the deadline (assuming i wanted to demolish even more!)

I guess the safest bet is to try and use some surplus seats for the playoffs and then demolish as soon as your season is over.

This Post:
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109686.18 in reply to 109686.15
Date: 09/08/2009 13:45:36
Overall Posts Rated:
506506
Once we have a full generation of players who have been fully trained, this will no longer be true and the game may reach equilibrium.


Is that realistic? BB is constantly growing, which means the amount of these players will increase all the time as well. Can we expect a equilibrium with BB growing at this pace?

This Post:
00
109686.20 in reply to 109686.16
Date: 09/08/2009 15:18:30
1986 Celtics
IV.10
Overall Posts Rated:
88
i'm sorry i mispoke about deconstruction being instant, I had forgotten we had decided to do it slowly, but you will be able to see how much you should deconstruct by exploring the price curve. basically you should only have to do it once.

This Post:
00
109686.21 in reply to 109686.20
Date: 09/08/2009 15:40:56
Overall Posts Rated:
959959
the questioion is, if you maybe could limit the maximum decreasing duration, for example the Tall Blacks if they reduce the arena about 30.000 they will be lucky to see their money in Season 13. It is good that you don't get it instantly, so that teams should think about it before bidding 100.000$ and 10 Bleachers for a player, but overall i think it takes to long.

This Post:
00
109686.22 in reply to 109686.8
Date: 09/08/2009 15:51:52
Overall Posts Rated:
154154




The thing you need to understand is that High Arena Teams (HATs) had been earning a lot of money because of their huge arenas were crowed. Now, those teams will continue to have about the same income as before but for a different reason: less people will come but that people will be willing to pay more money to watch the game.

HAT and upper division teams are not the same things.

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