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Roles

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This Post:
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166623.113 in reply to 166623.112
Date: 12/29/2010 16:45:34
Overall Posts Rated:
196196
So, then some apparent fallacies in the method:

1) he's started the one league game that mattered.
2) he's played crucial cup games
3) he's started the PO game (perhaps roles haven't updated?)

If these things don't matter, I think it'll be hard to come up with a reliable measure.


Exactly - with the fact minutes have to be spread between league (then playoffs) and cup , you will never create a yardstick of how valuable or meaningful a player is just on league minutes.

I think the feature has merit to evolve if linked with the fan survey but only if all games are taken into consideration.

This Post:
00
166623.114 in reply to 166623.11
Date: 12/31/2010 03:59:26
Overall Posts Rated:
136136
LOL. Thats what my star did too. He started out as "Draws a paycheck." then a few days later after i played him in a game he changed to "Regular starter." and then after i didnt play him for my scrimmage he changed to "Rotation Player." LOL.

From: Vysnia
This Post:
11
166623.115 in reply to 166623.114
Date: 01/01/2011 08:50:47
Overall Posts Rated:
1212
Haven't read the thread, but i would like the roles to include the position of the player like: Starting SG, Backup SF, Star PF, or something like that, going by the most minutes the player has played at a certain position. I think it would help with quick scouting.

This Post:
22
166623.116 in reply to 166623.111
Date: 01/06/2011 08:56:36
Cruesli
DBA Pro A
Overall Posts Rated:
516516
Second Team:
The Milk
At first I thought the role's are a fun addition. While they don't really add anything useful it's fun to check whether the guy you see as your key player is actually also the key player according to these "objective" (they are objective actually, not perfect...but objective) measures.

But last time when I was checking the transfermarket I almost dismissed a player because he had "back up potential" (while it was actually an MVP). Now this might be just me being a bit stupid, but I do think that it might be harder for beginners. When looking for a trainee they have to learn that age, potential and length are important...but not player role. Especially since the potential and player role lookalike and have pretty similar terms I can see that it might be confusing.

Combined with the fact that it doesn't really add anything gamewise (it influences nothing) I'd say we save the space in the player profile for more useful things.

Crunchy! If you eat fast enough
This Post:
11
166623.118 in reply to 166623.117
Date: 01/07/2011 04:53:14
Overall Posts Rated:
406406
i bet the BB's would love to hear what more useful things you mean.


As far from what I have learned how suggestions are handled and realized - I bet they don't.

This Post:
00
166623.120 in reply to 166623.2
Date: 01/07/2011 07:45:02
Overall Posts Rated:
00
Where can I find it?
I am a new player

From: Tesse

This Post:
00
166623.121 in reply to 166623.117
Date: 01/07/2011 09:20:55
Cruesli
DBA Pro A
Overall Posts Rated:
516516
Second Team:
The Milk
I don't know one from the top of my head. But that doesn't mean that saving space might not be useful at some later date. Anything that might be different for players and has an effect on the game would be more useful than this in this place. The player roles have just no ingame function, except for looks. Furthermore I don't know why you speak about asking everyone what their key players is. That has nothing to do with what I said.

In case you really need an example. Let's say the BB's decide at some point they want the aggression stat to be visible. If you keep everything there is now AND add that the player screen gets even more colorful and more confusing. Just keep the essential info/things (that have an effect in the game) in the player profile.

Other possibilities:

- marketability stat that differs based on how long a player has been in basketball, with the team and his stats. (sort of the merchandise visualized)
- I don't know the future.....but I'd rather save the space for something that has an ingame effect.

Crunchy! If you eat fast enough
This Post:
22
166623.122 in reply to 166623.118
Date: 01/07/2011 09:43:56
Overall Posts Rated:
303303
As far from what I have learned how suggestions are handled and realized - I bet they don't.


That is simply not true.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
From: Arislanx

This Post:
00
166623.123 in reply to 166623.121
Date: 01/07/2011 13:37:24
Overall Posts Rated:
8989
The stat has had a decent impact on my quick views of opposing teams and has already come in handy. When I can see which of the 30 players (!!!) some teams in my league are actually playing in any given game without having to pore over multiple game stat pages, I think it's awfully useful.

I'm sure that in a the NBBA or a D2 situation you're going to have smaller more streamlined teams but for those of us sitting in the newbie divisions it can be quite handy. If it lost the (Buzzerbeta) tag it would take up less space though.

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