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The elastic effect

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158094.11 in reply to 158094.10
Date: 09/28/2010 07:16:05
Overall Posts Rated:
959959
mmmh, i still think it's better to train first OD than the others, before the "age effect" comes in, because we still don't know how much this elastic effect speeds up other skills training.


which age effect affects OD more then any other skill?


i meant "those skill that are faster than OD".


and what difference did that make when training runs x percent slower?

This Post:
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158094.12 in reply to 158094.11
Date: 09/28/2010 07:55:42
Overall Posts Rated:
288288
mmmh, i still think it's better to train first OD than the others, before the "age effect" comes in, because we still don't know how much this elastic effect speeds up other skills training.


which age effect affects OD more then any other skill?


i meant "those skill that are faster than OD".


and what difference did that make when training runs x percent slower?


Sorry i don't understand your question (due to my reading comprehension, not yours writing skills :P)... i'll put it this way: let's say you have a small player with all level 5 guard's skill. You start training with 1vs1 (one of the fastest small player training).
We don't know at what difference of levels the "elastic effect" will kick in in a useful quantity... Let's say a difference of 10-11 levels.
When the player reaches level 15-16 in driving and handling, how old is he (sorry, i'm lazy i don't wanna do the math ^^)? maybe late 19yo...
At that point you'll start training OD or JR or even JS or PA. (btw right now your trainee is really useless).

Let's say JS so he gets some sublevels in JR. Keep training with the help of the elastic effect on JS. You'll end having a player with high JS and a 8 JR i think. How old is he right now? late 20y-early 21yo? Also he's now a great mid range scorer, but sucks in defense.
Now you have to train OD or JR that are slower than the other trainings... you keep going. And on and on... keep in mind that any pop up lowers the difference between skills so it should also lower the "elastic effect". And yes, until 23 they maybe still pop up at a decent rate, but there's already a difference after 21.

Also you have to use this strategy on players with a high potential, so you won't saturate the skills cap before making it a balanced player in his primary skills.

So in the end i don't know if this "elastic training" is better than the "standard training", the one where you raise him first in a balanced way.
Maybe it could be useful for NT players training.

Hey i don't wanna be like a showstopper neither say "no you're totally wrong!!"... i've some doubts and i'm exposing them for the sake of conversation ;)




Last edited by RainMan13 at 09/28/2010 08:05:29

From: Marot

This Post:
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158094.13 in reply to 158094.1
Date: 09/28/2010 08:01:32
Overall Posts Rated:
916916
And what about 1vs1 in SF-PF ?

Anyway, i have my doubts that the multiskilled training is ahead(maybe a ''little' %)' of monoskilled, i've seen monoskilleds with 21 year old being on a high level and more trained than the ones i saw trained in a multiskilled way. There are many random factors on the training of the player than the way you really train him.
What a good manager should take in care is the opportunity cost on the player in training X skills or leaving X skills for the futre and what will be the performance of this player in the next 2-3 seasons.

This Post:
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158094.14 in reply to 158094.12
Date: 09/28/2010 08:09:25
Overall Posts Rated:
959959
without a elastic effect, the player would be finished at the same time independent if you train the fast or slow skills first ;)

When the elastic effect kicks in, you are maybe ready earlier.

This Post:
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158094.16 in reply to 158094.14
Date: 09/28/2010 08:33:34
Overall Posts Rated:
288288
I've always thought that the "age effect", acting as a percentage function, would make the slower trainings even more slower, to the point that it will be better to train it before the player slows down dramatically.
Maybe i'm wrong and you're right and (using the "standard training") you'll end up having the same player with any combination of skill training, if the skills are trained for the same amount of week regardless of when they were trained.

This Post:
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158094.18 in reply to 158094.2
Date: 09/28/2010 10:00:05
Overall Posts Rated:
102102
if this is indeed true, the common assumption that OD has to be trained earlier than other skills had it exactly the wrong way around - intriguing.


I am not so sure about it.
It will depend on the difference with other skills and also on what is your aim : a player usable only after 21 yo because you just think about NT or a player that will be useful to your team before.

If you have a player with JS 8 JR 8 OD 6 HD 7 DR 7 PA 7, I would personally train OD for sure because you need at least a player useful by defending if you care about your team.

The issue will be more an issue of proportion and rhythm : what gap will I let every time between JS and JR before training again JR, for example ?
You must try to let a gap of +4 between both before training again JR by hoping that the effect would be worth it, or trying to equilibrate every time as soon as possible between JS or JR.
These are different strategies. One will be only better than another according to your team.

Theses choices will depend on how much you trust this elastic effect, your needs according to your team in short future, , your other trainees, the final profile you want for your trainee, and last but not least the way a specific training offer secondaries :p

About all of it, Age effect isn't "something else", I think. it is just something that slows down the rhythm of your training plan

Last edited by Dunker Joe at 09/28/2010 10:05:37

BBF, le forum francophone : = (http://buzzerbeaterfrance.forumpro.fr/)
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This Post:
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158094.20 in reply to 158094.16
Date: 09/28/2010 10:17:57
Overall Posts Rated:
959959
I've always thought that the "age effect", acting as a percentage function, would make the slower trainings even more slower, to the point that it will be better to train it before the player slows down dramatically.


yes it becomes slower(absolut but relativ the training loss is the same), but imagine you had to train 10 weeks OD, and 5 week of each JS and one to one to design your perfect player at the beginning of a season.(with the current training speed)

You are in week 4 of the new season to make the math easy, and with a one year older player the training takes 10% more.

If you start with OD, you are finish with it in the first season. And you have to train 6 weeks of JS and 1vs1 next season because of the slower training.
Now when you start with 1vs1 and JS, you are finished with it at the end of the first season ;) And guess how long you had to train OD in the second, yes 12 weeks ;) So as long you train things who are affected from age(everything besides stamina and ft), it is equal when you do it maybe more slower training a bit boring later on but you have a lot of fun with the beginning with the fast ones.

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