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Dynamic salary calculation for season 15

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169470.2 in reply to 169470.1
Date: 01/11/2011 05:09:54
Overall Posts Rated:
113113
thanks for your great work!

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169470.3 in reply to 169470.1
Date: 01/11/2011 07:50:55
Overall Posts Rated:
209209
Thanks! So, to be sure, I should take the salary deflation coefficient for season 15 and replace SalaryDeflator from this post (160760.5) with its value, and that would update my season 14 salary calculator into a season 15 salary calculator. Right?

Peace.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
From: Rambo

This Post:
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169470.5 in reply to 169470.4
Date: 01/11/2011 09:02:00
New York Jests
IV.11
Overall Posts Rated:
219219
I plugged the new coefficient in and some salaries make sense but others are greatly off. Certainly by a higher degree than can be explained by sublevels. I'll send you an example in BBmail.

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169470.7 in reply to 169470.6
Date: 01/11/2011 12:36:33
Overall Posts Rated:
8787
Josef, in practical terms: A collapsed Star player who proyected 38,000 for this season, who is now at 33,000, has jumped into the past in order to train again properly?

This Post:
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169470.9 in reply to 169470.8
Date: 01/11/2011 15:13:18
Overall Posts Rated:
8787
Yeah, that would be pretty coherent. And thank you for your knowledge!

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169470.10 in reply to 169470.8
Date: 01/11/2011 19:38:00
Overall Posts Rated:
209209
he MAY have meant this: that potential caps are defined on base salary (just like DMI is, for example).

Wouldn't it be simpler to say it's based on the amount of skill and its distribution? Or is there something else to it?

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme