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Training-Inside Scoring

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118650.1
Date: 11/13/2009 07:09:37
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I am currently training Inside Scoring for C/PF/SF .....
I know there is a very good topic about Training Speed Analysis but when I read that I saw that they did n`t know how much it will take to have pops when you are training it in 3 positions....
So does anyone knows how long it will take to have pops in this form of training ?
I am using a level 4 trainer & in the first week I had no pop ups


Last edited by Doondoon at 11/13/2009 07:10:29

From: SplitJ

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118650.2 in reply to 118650.1
Date: 11/13/2009 07:10:47
Overall Posts Rated:
6161
change it to C only or else it will be too slow, it wont worth it.

From: Doondoon

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118650.3 in reply to 118650.2
Date: 11/13/2009 07:19:13
Overall Posts Rated:
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yes I know it will be a lot slower than only C
But the question is if anyone knows how much it will take if I continue it with level 4 trainer ...

This Post:
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118650.4 in reply to 118650.3
Date: 11/15/2009 20:46:10
Overall Posts Rated:
99
Hello,
I also tried to train SF's for a while, and i didnĀ“t want to play them out of position, so i did a few 3 positions training, and for my own experience you can expect this:

1 position - 1,5 weeks to 2,0 weeks (depending on sublevels)
2 positions - 2,5 weeks to 3,0 weeks (depending on sublevels)
3 positions - 3,5 weeks to 4,0 weeks (depending on sublevels)

I also think, that TRAINING should be improved a lot in the game, so that we didn't have to play players out of position, in order to train their core skills.
Each player position should have at least 3 core skills, that we would be able to train directly, then another 3 that we could train with another position, and then 3 other ones to train with 3 positions.

If you check training planning, you have no chance to train directly ANY skill, for either SF or PF, which i find very wrong if we wanna have equilibrium when building a team.

Hope this can help your planning.

This Post:
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118650.5 in reply to 118650.4
Date: 11/15/2009 21:10:11
Aussie Pride
ABBL
Overall Posts Rated:
535535
I think thats what they are trying to do with the new changes where u can have players have different positions on offense and defense.

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118650.6 in reply to 118650.5
Date: 11/15/2009 21:58:09
Overall Posts Rated:
99
What they are trying to do with these new matchups, is to MINIMIZE the negative effect you have when playing players out of position, and NOT to let us train them in their correct places.

When you train Rebounds, if you want your SF to train that skill, you will have to play him as a PF or C (out of his natural position), and to minimize that they have this new matchups, so that he can play in offense out of his position, but still defend as a SF.

That's not what i would want, if i really wanna train ALL my players, and build a balanced team.
What we see now, with more recent teams (less than 10 seasons), is that they are very good in inside game (PF/C) or very good in outside game (PG/SG), because it takes 4 to 5 seasons to build a fairly good player in any of those positions.

So in order to have a competitive team, with fairly balanced players to play most tactics, you will need at least 10 seasons, but even then your SF will be less balanced than all the other ones, because that's the hardest spot to train, with no direct training (1 pos), and only minor secondary training (2 pos), and even then we can only train 3 skills (JS/Dri/Blo), without having to play him out of position, in order to get proper training.

What we need is to be able to train ANY player on his core skills (1 pos), and then some training on his other skills (2 pos), and some training on other skills (3 pos), and i give you an example below:

PG --> Pas+Han+OD (1 pos) / JS+Dri+JR (2 pos) / Reb+Blo (3 Pos) / IS+ID+Sta+FT (Team)
Now you can train most of these core skills, either on 1 or 2 positions training, but we would need a similar layout for SF:

SF --> JS+ID+OD (1 pos) / Reb+Han+Dri (2 pos) / IS+JR+Pas (3 pos) / Blo+Sta+FT (Team)
These are only examples, and that would expand to ALL positions, giving us a more balanced choice to train our players in their NATURAL positions, and if we choose so, in order to improve them faster and at our own expense (read throwing out games, leaving CUP competition earlier), we could STILL play them out of position, if we wanted them to train FASTER on any specific skill.

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118650.7 in reply to 118650.6
Date: 11/16/2009 01:31:04
Aussie Pride
ABBL
Overall Posts Rated:
535535
Well its an interesting suggestion involving a massive change but all u can do is put it out there and see what happens.

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118650.8 in reply to 118650.4
Date: 11/16/2009 06:39:31
Overall Posts Rated:
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Thx a lot friend for sharing your information with us